Showing 8 of 15 total issues
Class Action
has 29 methods (exceeds 20 allowed). Consider refactoring. Open
class Action
RECALL_PRIORITY = 7
ITEM_PRIORITY = 6
extend Forwardable
Class ActiveInBattlePokemon
has 24 methods (exceeds 20 allowed). Consider refactoring. Open
class ActiveInBattlePokemon
extend Forwardable
def_delegators :@pokemon, :moves_with_pp, :fainted?, :id
def_delegators :@side, :battle
Method valid_item_actions_for
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def valid_item_actions_for(trainer)
return [] if actions.select { |a| a.trainer == trainer }.size >= pokemon_per_trainer
trainer.items.flat_map do |item_id|
trainer.team.flat_map.with_index do |pokemon, i|
next if actions.any? { |a| a.item_id == item_id }
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method execute_use_item
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def execute_use_item
add_log 'uses_item_on_pokemon', trainer.name, pokemon.name, item_id
consumed = pokemon.use_item(item_id, in_battle: true)
trainer.consume_item(item_id) if consumed
action_id = 0
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method execute_stat_modifiers
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def execute_stat_modifiers
return if move.stat_modifiers.empty?
move.stat_modifiers.each do |stat_modifier|
modifier_target = stat_modifier['affects_user'] ? pokemon : target
stat = stat_modifier['stat']
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method execute
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def execute
execute_status_conditions(:before_turn)
@actions.each { |a| a.turn = self }
ordered_actions.each do |action|
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method targets_in_battle
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def targets_in_battle(move)
available_targets(move).map do |targets|
if targets.last.is_a?(Array)
targets if targets_in_battle?(targets)
elsif target_in_battle?(targets)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method compare_actions
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def compare_actions(a, b)
a_prio = a.priority
b_prio = b.priority
if a_prio == b_prio && a_prio < 6
if a.pokemon.speed == b.pokemon.speed
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"