jaroslavtyc/drd-plus-codes

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Codes/Armaments/RangedWeaponCode.php

Summary

Maintainability
F
1 wk
Test Coverage

Method fetchTranslations has 44 lines of code (exceeds 25 allowed). Consider refactoring.
Open

    protected function fetchTranslations(): array
    {
        return [
            'en' => [
                self::SHORT_BOW => [self::$ONE => 'short bow', self::$FEW => 'short bows', self::$MANY => 'short bows'],
Severity: Minor
Found in Codes/Armaments/RangedWeaponCode.php - About 1 hr to fix

    Function guardSameCategory has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
    Open

        private static function guardSameCategory(string $meleeWeaponValue, WeaponCategoryCode $weaponCategoryCode)
        {
            if (!\in_array($meleeWeaponValue, self::$customRangedWeaponCodePerCategory[$weaponCategoryCode->getValue()] ?? [], true)) {
                $alreadyUsedCategory = null;
                foreach (WeaponCategoryCode::getPossibleValues() as $anotherCategory) {
    Severity: Minor
    Found in Codes/Armaments/RangedWeaponCode.php - About 35 mins to fix

    Cognitive Complexity

    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

    A method's cognitive complexity is based on a few simple rules:

    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
    • Code is considered more complex for each "break in the linear flow of the code"
    • Code is considered more complex when "flow breaking structures are nested"

    Further reading

    The method getThrowingWeaponsValues has a boolean flag argument $withCustomValues, which is a certain sign of a Single Responsibility Principle violation.
    Open

        public static function getThrowingWeaponsValues(bool $withCustomValues = true): array
    Severity: Minor
    Found in Codes/Armaments/RangedWeaponCode.php by phpmd

    BooleanArgumentFlag

    Since: 1.4.0

    A boolean flag argument is a reliable indicator for a violation of the Single Responsibility Principle (SRP). You can fix this problem by extracting the logic in the boolean flag into its own class or method.

    Example

    class Foo {
        public function bar($flag = true) {
        }
    }

    Source https://phpmd.org/rules/cleancode.html#booleanargumentflag

    The method getCrossbowsValues has a boolean flag argument $withCustomValues, which is a certain sign of a Single Responsibility Principle violation.
    Open

        public static function getCrossbowsValues(bool $withCustomValues = true): array
    Severity: Minor
    Found in Codes/Armaments/RangedWeaponCode.php by phpmd

    BooleanArgumentFlag

    Since: 1.4.0

    A boolean flag argument is a reliable indicator for a violation of the Single Responsibility Principle (SRP). You can fix this problem by extracting the logic in the boolean flag into its own class or method.

    Example

    class Foo {
        public function bar($flag = true) {
        }
    }

    Source https://phpmd.org/rules/cleancode.html#booleanargumentflag

    The method getBowsValues has a boolean flag argument $withCustomValues, which is a certain sign of a Single Responsibility Principle violation.
    Open

        public static function getBowsValues(bool $withCustomValues = true): array
    Severity: Minor
    Found in Codes/Armaments/RangedWeaponCode.php by phpmd

    BooleanArgumentFlag

    Since: 1.4.0

    A boolean flag argument is a reliable indicator for a violation of the Single Responsibility Principle (SRP). You can fix this problem by extracting the logic in the boolean flag into its own class or method.

    Example

    class Foo {
        public function bar($flag = true) {
        }
    }

    Source https://phpmd.org/rules/cleancode.html#booleanargumentflag

    Avoid using static access to class 'DrdPlus\Codes\Armaments\WeaponCategoryCode' in method 'guardSameCategory'.
    Open

                foreach (WeaponCategoryCode::getPossibleValues() as $anotherCategory) {
    Severity: Minor
    Found in Codes/Armaments/RangedWeaponCode.php by phpmd

    StaticAccess

    Since: 1.4.0

    Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

    Example

    class Foo
    {
        public function bar()
        {
            Bar::baz();
        }
    }

    Source https://phpmd.org/rules/cleancode.html#staticaccess

    Avoid using static access to class 'DrdPlus\Codes\Armaments\MeleeWeaponCode' in method 'convertToMeleeWeaponCodeEquivalent'.
    Open

            return MeleeWeaponCode::getIt($this->getValue());
    Severity: Minor
    Found in Codes/Armaments/RangedWeaponCode.php by phpmd

    StaticAccess

    Since: 1.4.0

    Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.

    Example

    class Foo
    {
        public function bar()
        {
            Bar::baz();
        }
    }

    Source https://phpmd.org/rules/cleancode.html#staticaccess

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

                'en' => [
                    self::SHORT_BOW => [self::$ONE => 'short bow', self::$FEW => 'short bows', self::$MANY => 'short bows'],
                    self::LONG_BOW => [self::$ONE => 'long bow', self::$FEW => 'long bows', self::$MANY => 'long bows'],
                    self::SHORT_COMPOSITE_BOW => [self::$ONE => 'short composite bow', self::$FEW => 'short composite bows', self::$MANY => 'short composite bows'],
                    self::LONG_COMPOSITE_BOW => [self::$ONE => 'long composite bow', self::$FEW => 'long composite bows', self::$MANY => 'long composite bows'],
    Severity: Major
    Found in Codes/Armaments/RangedWeaponCode.php and 1 other location - About 3 days to fix
    Codes/Armaments/RangedWeaponCode.php on lines 260..280

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 633.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

                'cs' => [
                    self::SHORT_BOW => [self::$ONE => 'krátký luk', self::$FEW => 'krátké luky', self::$MANY => 'krátkých luků'],
                    self::LONG_BOW => [self::$ONE => 'dlouhý luk', self::$FEW => 'dlouhé luky', self::$MANY => 'dlouhých luků'],
                    self::SHORT_COMPOSITE_BOW => [self::$ONE => 'krátký skládaný luk', self::$FEW => 'krátké skládané luky', self::$MANY => 'krátkých skládaných luků'],
                    self::LONG_COMPOSITE_BOW => [self::$ONE => 'dlouhý skládaný luk', self::$FEW => 'dlouhé skládané luky', self::$MANY => 'dlouhých skládaných luků'],
    Severity: Major
    Found in Codes/Armaments/RangedWeaponCode.php and 1 other location - About 3 days to fix
    Codes/Armaments/RangedWeaponCode.php on lines 239..259

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 633.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

        public static function addNewRangedWeaponCode(
            string $newRangedWeaponCodeValue,
            WeaponCategoryCode $rangedWeaponCategoryCode,
            array $translations
        ): bool
    Severity: Major
    Found in Codes/Armaments/RangedWeaponCode.php and 1 other location - About 1 hr to fix
    Codes/Armaments/MeleeWeaponCode.php on lines 314..334

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 111.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

    Avoid excessively long variable names like $rangedWeaponCategoryCode. Keep variable name length under 20.
    Open

            WeaponCategoryCode $rangedWeaponCategoryCode,
    Severity: Minor
    Found in Codes/Armaments/RangedWeaponCode.php by phpmd

    LongVariable

    Since: 0.2

    Detects when a field, formal or local variable is declared with a long name.

    Example

    class Something {
        protected $reallyLongIntName = -3; // VIOLATION - Field
        public static function main( array $interestingArgumentsList[] ) { // VIOLATION - Formal
            $otherReallyLongName = -5; // VIOLATION - Local
            for ($interestingIntIndex = 0; // VIOLATION - For
                 $interestingIntIndex < 10;
                 $interestingIntIndex++ ) {
            }
        }
    }

    Source https://phpmd.org/rules/naming.html#longvariable

    Avoid excessively long variable names like $customRangedWeaponCodePerCategory. Keep variable name length under 20.
    Open

        private static $customRangedWeaponCodePerCategory = [];
    Severity: Minor
    Found in Codes/Armaments/RangedWeaponCode.php by phpmd

    LongVariable

    Since: 0.2

    Detects when a field, formal or local variable is declared with a long name.

    Example

    class Something {
        protected $reallyLongIntName = -3; // VIOLATION - Field
        public static function main( array $interestingArgumentsList[] ) { // VIOLATION - Formal
            $otherReallyLongName = -5; // VIOLATION - Local
            for ($interestingIntIndex = 0; // VIOLATION - For
                 $interestingIntIndex < 10;
                 $interestingIntIndex++ ) {
            }
        }
    }

    Source https://phpmd.org/rules/naming.html#longvariable

    Avoid excessively long variable names like $newRangedWeaponCodeValue. Keep variable name length under 20.
    Open

            string $newRangedWeaponCodeValue,
    Severity: Minor
    Found in Codes/Armaments/RangedWeaponCode.php by phpmd

    LongVariable

    Since: 0.2

    Detects when a field, formal or local variable is declared with a long name.

    Example

    class Something {
        protected $reallyLongIntName = -3; // VIOLATION - Field
        public static function main( array $interestingArgumentsList[] ) { // VIOLATION - Formal
            $otherReallyLongName = -5; // VIOLATION - Local
            for ($interestingIntIndex = 0; // VIOLATION - For
                 $interestingIntIndex < 10;
                 $interestingIntIndex++ ) {
            }
        }
    }

    Source https://phpmd.org/rules/naming.html#longvariable

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