Codes/Wizard/SpellCode.php
<?php declare(strict_types=1);
namespace DrdPlus\Codes\Wizard;
use DrdPlus\Codes\Partials\TranslatableCode;
/**
* @method static SpellCode getIt($codeValue)
* @method static SpellCode findIt($codeValue)
*/
class SpellCode extends TranslatableCode
{
// TIME-SPACE
public const MAGIC_ARMOR = 'magic_armor';
public const PROJECTILE = 'projectile';
public const MIST = 'mist';
public const TWINKLING = 'twinkling';
public const SILENT_STEP = 'silent_step';
public const DARK = 'dark';
public const BARRIER = 'barrier';
public const BOOMERANG = 'boomerang';
public const CARPET = 'carpet';
public const LOOK = 'look';
public const SHRINK = 'shrink';
public const CLOAK_OF_DARKNESS = 'cloak_of_darkness';
public const RUN_SILENTLY = 'run_silently';
public const TRACED_MISSILE = 'traced_missile';
public const PROTECT = 'protect';
public const INVISIBILITY = 'invisibility';
public const QUICK_LEGS = 'quick_legs';
public const SLOWDOWN = 'slowdown';
public const TO_HOME = 'to_home';
public const TOT = 'tot';
public const CARRISHIELD = 'carrishield';
public const TELEKINESIS = 'telekinesis';
public const TRANSPOSITION = 'transposition';
public const SEVEN_MILES_STEP = 'seven_miles_step';
public const SYRUP = 'syrup';
public const RUSH = 'rush';
public const VIEW = 'view';
public const ROLLER = 'roller';
public const DOUBLED_MISSILE = 'doubled_missile';
public const ASTRAL_POWER = 'astral_power';
public const TRANSFER = 'transfer';
public const SILENT_DOMAIN = 'silent_domain';
public const TRACED_TELEPORTATION = 'traced_teleportation';
public const DRAGON_SHIELD = 'dragon_shield';
public const PLACE = 'place';
public const BEANPOLE = 'beanpole';
public const CRYSTAL = 'crystal';
public const DIVERSION = 'diversion';
public const CIRCLE_OF_SAFETY = 'circle_of_safety';
public const POWER_OVER_SPACE = 'power_over_space';
/**
* @return array|string[]
*/
public static function getTimeSpaceSpellCodes(): array
{
return [
self::MAGIC_ARMOR,
self::PROJECTILE,
self::MIST,
self::TWINKLING,
self::SILENT_STEP,
self::DARK,
self::BARRIER,
self::BOOMERANG,
self::CARPET,
self::LOOK,
self::SHRINK,
self::CLOAK_OF_DARKNESS,
self::RUN_SILENTLY,
self::TRACED_MISSILE,
self::PROTECT,
self::INVISIBILITY,
self::QUICK_LEGS,
self::SLOWDOWN,
self::TO_HOME,
self::TOT,
self::CARRISHIELD,
self::TELEKINESIS,
self::TRANSPOSITION,
self::SEVEN_MILES_STEP,
self::SYRUP,
self::RUSH,
self::VIEW,
self::ROLLER,
self::DOUBLED_MISSILE,
self::ASTRAL_POWER,
self::TRANSFER,
self::SILENT_DOMAIN,
self::TRACED_TELEPORTATION,
self::DRAGON_SHIELD,
self::PLACE,
self::BEANPOLE,
self::CRYSTAL,
self::DIVERSION,
self::CIRCLE_OF_SAFETY,
self::POWER_OVER_SPACE,
];
}
// ENERGETIC MAGIC
public const MAROON = 'maroon';
public const BURN = 'burn';
public const WARM_UP = 'warm_up';
public const LIGHT = 'light';
public const HEFT = 'heft';
public const CALM_DOWN = 'calm_down';
public const WEIGHTLESS = 'weightless';
public const BOXER_SHORTS = 'boxer_shorts';
public const LOOK_BACK = 'look_back';
public const DISCHARGE = 'discharge';
public const FIREBALL = 'fireball';
public const FIRE_HORNETS = 'fire_hornets';
public const EVAPORATE = 'evaporate';
public const FREEZE = 'freeze';
public const HAMMER = 'hammer';
public const BALL_LIGHTNING = 'ball_lightning';
public const MELT_METAL = 'melt_metal';
public const QUENCH = 'quench';
public const NEKRAKOSA = 'nekrakosa';
public const FIRE_ARROWS = 'fire_arrows';
public const FLAMING_SWORD = 'flaming_sword';
public const PERISH_IN_SPASMS = 'perish_in_spasms';
public const BRIDGE = 'bridge';
public const FLAME_TONGUE = 'flame_tongue';
public const DEATH_IN_FLAMES = 'death_in_flames';
public const TRACED_DISCHARGE = 'traced_discharge';
public const SPARKING_DISCHARGE = 'sparking_discharge';
public const LIGHTING = 'lighting';
public const SUN_RAY = 'sun_ray';
public const JAIL_FROM_FLAMES = 'jail_from_flames';
public const LIGHTNING = 'lightning';
public const BLACK_FROST = 'black_frost';
public const CLEANSING_BY_FIRE = 'cleansing_by_fire';
public const FLAME_WHIP = 'flame_whip';
public const DECAPITATION = 'decapitation';
public const SPARKLING_SIGHT = 'sparkling_sight';
public const TRANSPOSED_DISCHARGE = 'transposed_discharge';
public const WRATH_OF_GOD = 'wrath_of_god';
public const FIREWALL = 'firewall';
public const WATTER_WALK = 'watter_walk';
/**
* @return array|string[]
*/
public static function getEnergeticSpellCodes(): array
{
return [
self::MAROON,
self::BURN,
self::WARM_UP,
self::LIGHT,
self::HEFT,
self::CALM_DOWN,
self::WEIGHTLESS,
self::BOXER_SHORTS,
self::LOOK_BACK,
self::DISCHARGE,
self::FIREBALL,
self::FIRE_HORNETS,
self::EVAPORATE,
self::FREEZE,
self::HAMMER,
self::BALL_LIGHTNING,
self::MELT_METAL,
self::QUENCH,
self::NEKRAKOSA,
self::FIRE_ARROWS,
self::FLAMING_SWORD,
self::PERISH_IN_SPASMS,
self::BRIDGE,
self::FLAME_TONGUE,
self::DEATH_IN_FLAMES,
self::TRACED_DISCHARGE,
self::SPARKING_DISCHARGE,
self::LIGHTING,
self::SUN_RAY,
self::JAIL_FROM_FLAMES,
self::LIGHTNING,
self::BLACK_FROST,
self::CLEANSING_BY_FIRE,
self::FLAME_WHIP,
self::DECAPITATION,
self::SPARKLING_SIGHT,
self::TRANSPOSED_DISCHARGE,
self::WRATH_OF_GOD,
self::FIREWALL,
self::WATTER_WALK,
];
}
// MATERIAL MAGIC
public const NOT_EVEN_HIT = 'not_even_hit';
public const TODAY_YOU_WILL_TRY_IT_WITHOUT_WEAPON = 'today_you_will_try_it_without_weapon';
public const I_WILL_RESCUE_YOU = 'i_will_rescue_you';
public const STONE_KISS = 'stone_kiss';
public const SHOCKWAVE = 'shockwave';
public const HIT = 'hit';
public const CLOSE_THE_BAR = 'close_the_bar';
public const ONE_SWORD_PLEASE = 'one_sword_please';
public const HAIRDRESSER = 'hairdresser';
public const TAKE_OF_YOUR_ARMOR_BUDDY = 'take_of_your_armor_buddy';
public const SHIELD = 'shield';
public const GELATIN_LOCK = 'gelatin_lock';
public const STAFF = 'staff';
public const AIR_CAPSULE = 'air_capsule';
public const FIRE_BREATH = 'fire_breath';
public const UP_THERE = 'up_there';
public const I_KNOW_SHORTCUT = 'i_know_shortcut';
public const HOW_MUCH_YOU_CAN_CARRY = 'how_much_you_can_carry';
public const CRUSH = 'crush';
public const MAKE_A_PLACE_MOB = 'make_a_place_mob';
public const AIR_SHIELD = 'air_shield';
public const ICE_SWORD = 'ice_sword';
public const MISTY_CLOUD = 'misty_cloud';
public const SLIPPERY_ICE = 'slippery_ice';
public const STEEL_TRAP = 'steel_trap';
public const CHIPPINGS = 'chippings';
public const COME_TO_SAFEETY = 'come_to_safeety';
public const WIND = 'wind';
public const BECOME_ROOTED = 'become_rooted';
public const MUD_BATH = 'mud_bath';
public const WEB = 'web';
public const SHAPE_CHANGE = 'shape_change';
public const PARALYSE = 'paralyse';
public const ROLLHAM = 'rollham';
public const NOBODY_IS_GOING_THIS_WAY = 'nobody_is_going_this_way';
public const WATER_BREATH = 'water_breath';
public const INVISIBLE_SWORD = 'invisible_sword';
public const BURIED_ALIVE = 'buried_alive';
public const GO_WITHOUT_FEAR_YOU_WILL_NOT_FALL = 'go_without_fear_you_will_not_fall';
public const JOY_TO_THE_BONE = 'joy_to_the_bone';
/**
* @return array
*/
public static function getMaterialSpellCodes(): array
{
return [
self::NOT_EVEN_HIT,
self::TODAY_YOU_WILL_TRY_IT_WITHOUT_WEAPON,
self::I_WILL_RESCUE_YOU,
self::STONE_KISS,
self::SHOCKWAVE,
self::HIT,
self::CLOSE_THE_BAR,
self::ONE_SWORD_PLEASE,
self::HAIRDRESSER,
self::TAKE_OF_YOUR_ARMOR_BUDDY,
self::SHIELD,
self::GELATIN_LOCK,
self::STAFF,
self::AIR_CAPSULE,
self::FIRE_BREATH,
self::UP_THERE,
self::I_KNOW_SHORTCUT,
self::HOW_MUCH_YOU_CAN_CARRY,
self::CRUSH,
self::MAKE_A_PLACE_MOB,
self::AIR_SHIELD,
self::ICE_SWORD,
self::MISTY_CLOUD,
self::SLIPPERY_ICE,
self::STEEL_TRAP,
self::CHIPPINGS,
self::COME_TO_SAFEETY,
self::WIND,
self::BECOME_ROOTED,
self::MUD_BATH,
self::WEB,
self::SHAPE_CHANGE,
self::PARALYSE,
self::ROLLHAM,
self::NOBODY_IS_GOING_THIS_WAY,
self::WATER_BREATH,
self::INVISIBLE_SWORD,
self::BURIED_ALIVE,
self::GO_WITHOUT_FEAR_YOU_WILL_NOT_FALL,
self::JOY_TO_THE_BONE,
];
}
// INVESTIGATIVE SPELLS
public const GOOD_TABLE = 'good_table';
public const WHERE_IS_MY_PIPE = 'where_is_my_pipe';
public const WHAT_STREW_IS_IT = 'what_strew_is_it';
public const KICK_OVER_HERE = 'kick_over_here';
public const REVEAL_MAGIC = 'reveal_magic';
public const BACK = 'back';
public const SAFETY_FIRST = 'safety_first';
public const SEARCH = 'search';
public const EAVESDROPPING = 'eavesdropping';
public const EXPLORATION_EYE = 'exploration_eye';
public const FISH_EYE = 'fish_eye';
public const WHAT_IS_IT = 'what_is_it';
public const I_WONDER_WHERE = 'i_wonder_where';
public const WHERE_I_AM = 'where_i_am';
public const VIEW_FROM_ABOVE = 'view_from_above';
public const WEAKNESS = 'weakness';
public const WHOSE_IS_THIS = 'whose_is_this';
public const SIGHTS = 'sights';
public const TRANSLATE = 'translate';
public const CYPHER = 'cypher';
public const SEARCH_VOLUME = 'search_volume';
public const QUICK_READING = 'quick_reading';
public const BEDBUG = 'bedbug';
public const NIGHT_VISION = 'night_vision';
public const FIND_INVISIBILITY = 'find_invisibility';
public const NOTHING_WILL_HAPPEN_TO_YOU = 'nothing_will_happen_to_you';
public const REVEAL_POISON = 'reveal_poison';
public const HEAT_VISION = 'heat_vision';
public const GENIUS_LOCI = 'genius_loci';
public const WHERE_WAS_THAT = 'where_was_that';
public const WHEN_DID_IT_HAPPEN = 'when_did_it_happen';
public const MAGIC_VISION = 'magic_vision';
public const LIAR = 'liar';
public const FIND = 'find';
public const HIDE_SLANDER = 'hide_slander';
public const CREATE_SLANDER = 'create_slander';
public const DECRYPT = 'decrypt';
public const COMPROMISE_CREATURE = 'compromise_creature';
public const SORE = 'sore';
public const CHECK_INFORMATION = 'check_information';
/**
* @return array|string[]
*/
public static function getInvestigativeSpellCodes(): array
{
return [
self::GOOD_TABLE,
self::WHERE_IS_MY_PIPE,
self::WHAT_STREW_IS_IT,
self::KICK_OVER_HERE,
self::REVEAL_MAGIC,
self::BACK,
self::SAFETY_FIRST,
self::SEARCH,
self::EAVESDROPPING,
self::EXPLORATION_EYE,
self::FISH_EYE,
self::WHAT_IS_IT,
self::I_WONDER_WHERE,
self::WHERE_I_AM,
self::VIEW_FROM_ABOVE,
self::WEAKNESS,
self::WHOSE_IS_THIS,
self::SIGHTS,
self::TRANSLATE,
self::CYPHER,
self::SEARCH_VOLUME,
self::QUICK_READING,
self::BEDBUG,
self::NIGHT_VISION,
self::FIND_INVISIBILITY,
self::NOTHING_WILL_HAPPEN_TO_YOU,
self::REVEAL_POISON,
self::HEAT_VISION,
self::GENIUS_LOCI,
self::WHERE_WAS_THAT,
self::WHEN_DID_IT_HAPPEN,
self::MAGIC_VISION,
self::LIAR,
self::FIND,
self::HIDE_SLANDER,
self::CREATE_SLANDER,
self::DECRYPT,
self::COMPROMISE_CREATURE,
self::SORE,
self::CHECK_INFORMATION,
];
}
public const COLORS_AND_SHAPES = 'colors_and_shapes';
public const ENJOY_YOURSELF = 'enjoy_yourself';
public const LOOK_AT_ME = 'look_at_me';
public const NOTICE = 'notice';
public const PATCH = 'patch';
public const NO_FEARS = 'no_fears';
public const CAGE = 'cage';
public const FOCUS = 'focus';
public const COME_HERE = 'come_here';
public const SLEEP_WELL = 'sleep_well';
public const BASTION = 'bastion';
public const CZARDAS = 'czardas';
public const IGNORE_ME = 'ignore_me';
public const STAND_OUT = 'stand_out';
public const BRACE_YOURSELF = 'brace_yourself';
public const PAIN = 'pain';
public const WHAT_ARE_YOU_THINKING_ABOUT = 'what_are_you_thinking_about';
public const BLINDNESS = 'blindness';
public const FEAR = 'fear';
public const BERSERK = 'berserk';
public const I_AM_NOT_HERE_AT_ALL = 'i_am_not_here_at_all';
public const DREAM = 'dream';
public const DARKNESS = 'darkness';
public const IDEA = 'idea';
public const CONCENTRATION = 'concentration';
public const PARTY = 'party';
public const WALL_UP = 'wall_up';
public const TRUST = 'trust';
public const LUST = 'lust';
public const YOU_WILL_NOT_SEE_MEE = 'you_will_not_see_mee';
public const RESPECT = 'respect';
public const DAM = 'dam';
public const PAST = 'past';
public const NO_ONE_ANYWHERE = 'no_one_anywhere';
public const FRIEND = 'friend';
public const DELIRIUM = 'delirium';
public const PILLAR_OF_SALT = 'pillar_of_salt';
public const IRE = 'ire';
public const GO_AND_DO_AS_I_ASK = 'go_and_do_as_i_ask';
public const PHANTASM = 'phantasm';
/**
* @return array|string[]
*/
public static function getMentalSpellCodes(): array
{
return [
self::COLORS_AND_SHAPES,
self::ENJOY_YOURSELF,
self::LOOK_AT_ME,
self::NOTICE,
self::PATCH,
self::NO_FEARS,
self::CAGE,
self::FOCUS,
self::COME_HERE,
self::SLEEP_WELL,
self::BASTION,
self::CZARDAS,
self::IGNORE_ME,
self::STAND_OUT,
self::BRACE_YOURSELF,
self::PAIN,
self::WHAT_ARE_YOU_THINKING_ABOUT,
self::BLINDNESS,
self::FEAR,
self::BERSERK,
self::I_AM_NOT_HERE_AT_ALL,
self::DREAM,
self::DARKNESS,
self::IDEA,
self::CONCENTRATION,
self::PARTY,
self::WALL_UP,
self::TRUST,
self::LUST,
self::YOU_WILL_NOT_SEE_MEE,
self::RESPECT,
self::DAM,
self::PAST,
self::NO_ONE_ANYWHERE,
self::FRIEND,
self::DELIRIUM,
self::PILLAR_OF_SALT,
self::IRE,
self::GO_AND_DO_AS_I_ASK,
self::PHANTASM,
];
}
// VITAL MAGIC
public const QUINT_OF_SENSES = 'quint_of_senses';
public const TORTURE = 'torture';
public const LUBBER = 'lubber';
public const STUN = 'stun';
public const HICCUP = 'hiccup';
public const FIZZLE_OUT = 'fizzle_out';
public const TRIP_UP = 'trip_up';
public const CAROUSEL = 'carousel';
public const CADAVERIC_SLEEP = 'cadaveric_sleep';
public const DYE_SKIN = 'dye_skin';
public const EXHAUST = 'exhaust';
public const CHANGE_FACE = 'change_face';
public const BARBER = 'barber';
public const LET_WOUNDS_BLEED = 'let_wounds_bleed';
public const SUMMON_UNDEADS = 'summon_undeads';
public const STRAITJACKET = 'straitjacket';
public const TEAR_OF_EARS = 'tear_of_ears';
public const PIERCE_EYES = 'pierce_eyes';
public const CUT_OUT_TONGUE = 'cut_out_tongue';
public const CRIPPLE_HAND = 'cripple_hand';
public const BLEED_FROM_EYES = 'bleed_from_eyes';
public const METAMORPHOSIS_INTO = 'metamorphosis_into';
public const VOODOO = 'voodoo';
public const BECOME_TRANSLUCENT = 'become_translucent';
public const TOUCH_OF_DEATH = 'touch_of_death';
public const BONE_BREAKER = 'bone_breaker';
public const NIMBLENESS = 'nimbleness';
public const BRING_ON_ALL_ILLNESS = 'bring_on_all_illness';
public const INSOMNIA = 'insomnia';
public const CONTROL_ZOMBIE = 'control_zombie';
public const LEAKAGE = 'leakage';
public const SNAIL_SHELL = 'snail_shell';
public const UNDEAD_SERVANT = 'undead_servant';
public const TIT_FOR_TAT = 'tit_for_tat';
public const DRAIN_VITALITY = 'drain_vitality';
public const CONTROL_OVER_GHOSTS = 'control_over_ghosts';
public const WITHER_AWAY = 'wither_away';
public const BACK_TO_THE_GRAVE = 'back_to_the_grave';
public const ANIMATE_UNDEAD = 'animate_undead';
public const GLANCE_AT_WORLD_BY_EYES = 'glance_at_world_by_eyes';
/**
* @return array|string[]
*/
public static function getVitalSpellCodes(): array
{
return [
self::QUINT_OF_SENSES,
self::TORTURE,
self::LUBBER,
self::STUN,
self::HICCUP,
self::FIZZLE_OUT,
self::TRIP_UP,
self::CAROUSEL,
self::CADAVERIC_SLEEP,
self::DYE_SKIN,
self::EXHAUST,
self::CHANGE_FACE,
self::BARBER,
self::LET_WOUNDS_BLEED,
self::SUMMON_UNDEADS,
self::STRAITJACKET,
self::TEAR_OF_EARS,
self::PIERCE_EYES,
self::CUT_OUT_TONGUE,
self::CRIPPLE_HAND,
self::BLEED_FROM_EYES,
self::METAMORPHOSIS_INTO,
self::VOODOO,
self::BECOME_TRANSLUCENT,
self::TOUCH_OF_DEATH,
self::BONE_BREAKER,
self::NIMBLENESS,
self::BRING_ON_ALL_ILLNESS,
self::INSOMNIA,
self::CONTROL_ZOMBIE,
self::LEAKAGE,
self::SNAIL_SHELL,
self::UNDEAD_SERVANT,
self::TIT_FOR_TAT,
self::DRAIN_VITALITY,
self::CONTROL_OVER_GHOSTS,
self::WITHER_AWAY,
self::BACK_TO_THE_GRAVE,
self::ANIMATE_UNDEAD,
self::GLANCE_AT_WORLD_BY_EYES,
];
}
public static function getPossibleValues(): array
{
return array_merge(
self::getTimeSpaceSpellCodes(),
self::getEnergeticSpellCodes(),
self::getMaterialSpellCodes(),
self::getInvestigativeSpellCodes(),
self::getMentalSpellCodes(),
self::getVitalSpellCodes()
);
}
protected function fetchTranslations(): array
{
return [
'en' => [
// TIME-SPACE
self::MAGIC_ARMOR => ['one' => 'magic armor'],
self::PROJECTILE => ['one' => 'projectile'],
self::MIST => ['one' => 'mist'],
self::TWINKLING => ['one' => 'twinkling'],
self::SILENT_STEP => ['one' => 'silent step'],
self::DARK => ['one' => 'dark'],
self::BARRIER => ['one' => 'barrier'],
self::BOOMERANG => ['one' => 'boomerang'],
self::CARPET => ['one' => 'carpet'],
self::LOOK => ['one' => 'look'],
self::SHRINK => ['one' => 'shrink'],
self::CLOAK_OF_DARKNESS => ['one' => 'cloak of darkness'],
self::RUN_SILENTLY => ['one' => 'run silently!'],
self::TRACED_MISSILE => ['one' => 'traced missile'],
self::PROTECT => ['one' => 'protect'],
self::INVISIBILITY => ['one' => 'invisibility'],
self::QUICK_LEGS => ['one' => 'quick legs'],
self::SLOWDOWN => ['one' => 'slowdown'],
self::TO_HOME => ['one' => 'to home'],
self::TOT => ['one' => 'tot'],
self::CARRISHIELD => ['one' => 'carrishield'],
self::TELEKINESIS => ['one' => 'telekinesis'],
self::TRANSPOSITION => ['one' => 'transposition'],
self::SEVEN_MILES_STEP => ['one' => 'seven miles step'],
self::SYRUP => ['one' => 'syrup'],
self::RUSH => ['one' => 'rush'],
self::VIEW => ['one' => 'view'],
self::ROLLER => ['one' => 'roller'],
self::DOUBLED_MISSILE => ['one' => 'doubled missile'],
self::ASTRAL_POWER => ['one' => 'astral power'],
self::TRANSFER => ['one' => 'transfer'],
self::SILENT_DOMAIN => ['one' => 'silent domain'],
self::TRACED_TELEPORTATION => ['one' => 'traced teleportation'],
self::DRAGON_SHIELD => ['one' => 'dragon shield'],
self::PLACE => ['one' => 'place'],
self::BEANPOLE => ['one' => 'beanpole'],
self::CRYSTAL => ['one' => 'crystal'],
self::DIVERSION => ['one' => 'diversion'],
self::CIRCLE_OF_SAFETY => ['one' => 'circle of safety'],
self::POWER_OVER_SPACE => ['one' => 'power over space'],
// ENERGETIC MAGIC
self::MAROON => ['one' => 'maroon'],
self::BURN => ['one' => 'burn'],
self::WARM_UP => ['one' => 'warm up'],
self::LIGHT => ['one' => 'light'],
self::HEFT => ['one' => 'heft'],
self::CALM_DOWN => ['one' => 'calm down'],
self::WEIGHTLESS => ['one' => 'weightless'],
self::BOXER_SHORTS => ['one' => 'boxer shorts'],
self::LOOK_BACK => ['one' => 'look back'],
self::DISCHARGE => ['one' => 'discharge'],
self::FIREBALL => ['one' => 'fireball'],
self::FIRE_HORNETS => ['one' => 'fire hornets'],
self::EVAPORATE => ['one' => 'evaporate'],
self::FREEZE => ['one' => 'freeze'],
self::HAMMER => ['one' => 'hammer'],
self::BALL_LIGHTNING => ['one' => 'ball lightning'],
self::MELT_METAL => ['one' => 'melt metal'],
self::QUENCH => ['one' => 'quench'],
self::NEKRAKOSA => ['one' => 'nekrakosa'],
self::FIRE_ARROWS => ['one' => 'fire arrows'],
self::FLAMING_SWORD => ['one' => 'flaming sword'],
self::PERISH_IN_SPASMS => ['one' => 'perish in spasms'],
self::BRIDGE => ['one' => 'bridge'],
self::FLAME_TONGUE => ['one' => 'flame tongue'],
self::DEATH_IN_FLAMES => ['one' => 'death in flames'],
self::TRACED_DISCHARGE => ['one' => 'traced discharge'],
self::SPARKING_DISCHARGE => ['one' => 'sparking discharge'],
self::LIGHTING => ['one' => 'lighting'],
self::SUN_RAY => ['one' => 'sun ray'],
self::JAIL_FROM_FLAMES => ['one' => 'jail from flames'],
self::LIGHTNING => ['one' => 'lightning'],
self::BLACK_FROST => ['one' => 'black frost'],
self::CLEANSING_BY_FIRE => ['one' => 'cleansing by fire'],
self::FLAME_WHIP => ['one' => 'flame whip'],
self::DECAPITATION => ['one' => 'decapitation'],
self::SPARKLING_SIGHT => ['one' => 'sparkling sight'],
self::TRANSPOSED_DISCHARGE => ['one' => 'transposed discharge'],
self::WRATH_OF_GOD => ['one' => 'wrath of god'],
self::FIREWALL => ['one' => 'firewall'],
self::WATTER_WALK => ['one' => 'watter walk'],
// MATERIAL MAGIC
self::NOT_EVEN_HIT => ['one' => 'not even hit'],
self::TODAY_YOU_WILL_TRY_IT_WITHOUT_WEAPON => ['one' => 'today you will try it without weapon'],
self::I_WILL_RESCUE_YOU => ['one' => 'i will rescue you'],
self::STONE_KISS => ['one' => 'stone kiss'],
self::SHOCKWAVE => ['one' => 'shockwave'],
self::HIT => ['one' => 'hit'],
self::CLOSE_THE_BAR => ['one' => 'close the bar'],
self::ONE_SWORD_PLEASE => ['one' => 'one sword please'],
self::HAIRDRESSER => ['one' => 'hairdresser'],
self::TAKE_OF_YOUR_ARMOR_BUDDY => ['one' => 'take of your armor buddy'],
self::SHIELD => ['one' => 'shield'],
self::GELATIN_LOCK => ['one' => 'gelatin lock'],
self::STAFF => ['one' => 'staff'],
self::AIR_CAPSULE => ['one' => 'air capsule'],
self::FIRE_BREATH => ['one' => 'fire breath'],
self::UP_THERE => ['one' => 'up there'],
self::I_KNOW_SHORTCUT => ['one' => 'i know shortcut'],
self::HOW_MUCH_YOU_CAN_CARRY => ['one' => 'how much you can carry'],
self::CRUSH => ['one' => 'crush'],
self::MAKE_A_PLACE_MOB => ['one' => 'make a place mob'],
self::AIR_SHIELD => ['one' => 'air shield'],
self::ICE_SWORD => ['one' => 'ice sword'],
self::MISTY_CLOUD => ['one' => 'misty cloud'],
self::SLIPPERY_ICE => ['one' => 'slippery ice'],
self::STEEL_TRAP => ['one' => 'steel trap'],
self::CHIPPINGS => ['one' => 'chippings'],
self::COME_TO_SAFEETY => ['one' => 'come to safeety'],
self::WIND => ['one' => 'wind'],
self::BECOME_ROOTED => ['one' => 'become rooted'],
self::MUD_BATH => ['one' => 'mud bath'],
self::WEB => ['one' => 'web'],
self::SHAPE_CHANGE => ['one' => 'shape change'],
self::PARALYSE => ['one' => 'paralyse'],
self::ROLLHAM => ['one' => 'rollham'],
self::NOBODY_IS_GOING_THIS_WAY => ['one' => 'nobody is going this way'],
self::WATER_BREATH => ['one' => 'water breath'],
self::INVISIBLE_SWORD => ['one' => 'invisible sword'],
self::BURIED_ALIVE => ['one' => 'buried alive'],
self::GO_WITHOUT_FEAR_YOU_WILL_NOT_FALL => ['one' => 'go without fear you will not fall'],
self::JOY_TO_THE_BONE => ['one' => 'joy to the bone'],
// INVESTIGATING MAGIC
self::GOOD_TABLE => 'good table',
self::WHERE_IS_MY_PIPE => 'where is my pipe',
self::WHAT_STREW_IS_IT => 'what strew is it',
self::KICK_OVER_HERE => 'kick over here',
self::REVEAL_MAGIC => 'reveal magic',
self::BACK => 'back',
self::SAFETY_FIRST => 'safety first',
self::SEARCH => 'search',
self::EAVESDROPPING => 'eavesdropping',
self::EXPLORATION_EYE => 'exploration eye',
self::FISH_EYE => 'fish eye',
self::WHAT_IS_IT => 'what is it',
self::I_WONDER_WHERE => 'i wonder where',
self::WHERE_I_AM => 'where i am',
self::VIEW_FROM_ABOVE => 'view from above',
self::WEAKNESS => 'weakness',
self::WHOSE_IS_THIS => 'whose is this',
self::SIGHTS => 'sights',
self::TRANSLATE => 'translate',
self::CYPHER => 'cypher',
self::SEARCH_VOLUME => 'search volume',
self::QUICK_READING => 'quick reading',
self::BEDBUG => 'bedbug',
self::NIGHT_VISION => 'night vision',
self::FIND_INVISIBILITY => 'find invisibility',
self::NOTHING_WILL_HAPPEN_TO_YOU => 'nothing will happen to you',
self::REVEAL_POISON => 'reveal poison',
self::HEAT_VISION => 'heat vision',
self::GENIUS_LOCI => 'genius loci',
self::WHERE_WAS_THAT => 'where was that',
self::WHEN_DID_IT_HAPPEN => 'when did it happen',
self::MAGIC_VISION => 'magic vision',
self::LIAR => 'liar',
self::FIND => 'find',
self::HIDE_SLANDER => 'hide slander',
self::CREATE_SLANDER => 'create slander',
self::DECRYPT => 'decrypt',
self::COMPROMISE_CREATURE => 'compromise creature',
self::SORE => 'sore',
self::CHECK_INFORMATION => 'check information',
// MENTAL SPELLS
self::COLORS_AND_SHAPES => ['one' => 'colors and shapes'],
self::ENJOY_YOURSELF => ['one' => 'enjoy yourself'],
self::LOOK_AT_ME => ['one' => 'look at me'],
self::NOTICE => ['one' => 'notice'],
self::PATCH => ['one' => 'patch'],
self::NO_FEARS => ['one' => 'no fears'],
self::CAGE => ['one' => 'cage'],
self::FOCUS => ['one' => 'focus'],
self::COME_HERE => ['one' => 'come here'],
self::SLEEP_WELL => ['one' => 'sleep well'],
self::BASTION => ['one' => 'bastion'],
self::CZARDAS => ['one' => 'czardas'],
self::IGNORE_ME => ['one' => 'ignore me'],
self::STAND_OUT => ['one' => 'stand out'],
self::BRACE_YOURSELF => ['one' => 'brace yourself'],
self::PAIN => ['one' => 'pain'],
self::WHAT_ARE_YOU_THINKING_ABOUT => ['one' => 'what are you thinking about'],
self::BLINDNESS => ['one' => 'blindness'],
self::FEAR => ['one' => 'fear'],
self::BERSERK => ['one' => 'berserk'],
self::I_AM_NOT_HERE_AT_ALL => ['one' => 'i am not here at all'],
self::DREAM => ['one' => 'dream'],
self::DARKNESS => ['one' => 'darkness'],
self::IDEA => ['one' => 'idea'],
self::CONCENTRATION => ['one' => 'concentration'],
self::PARTY => ['one' => 'party'],
self::WALL_UP => ['one' => 'wall up'],
self::TRUST => ['one' => 'trust'],
self::LUST => ['one' => 'lust'],
self::YOU_WILL_NOT_SEE_MEE => ['one' => 'you will not see mee'],
self::RESPECT => ['one' => 'respect'],
self::DAM => ['one' => 'dam'],
self::PAST => ['one' => 'past'],
self::NO_ONE_ANYWHERE => ['one' => 'no one anywhere'],
self::FRIEND => ['one' => 'friend'],
self::DELIRIUM => ['one' => 'delirium'],
self::PILLAR_OF_SALT => ['one' => 'pillar of salt'],
self::IRE => ['one' => 'ire'],
self::GO_AND_DO_AS_I_ASK => ['one' => 'go and do as i ask'],
self::PHANTASM => ['one' => 'phantasm'],
// VITAL
self::QUINT_OF_SENSES => ['one' => 'quint of senses'],
self::TORTURE => ['one' => 'torture'],
self::LUBBER => ['one' => 'lubber'],
self::STUN => ['one' => 'stun'],
self::HICCUP => ['one' => 'hiccup'],
self::FIZZLE_OUT => ['one' => 'fizzle out'],
self::TRIP_UP => ['one' => 'trip up'],
self::CAROUSEL => ['one' => 'carousel'],
self::CADAVERIC_SLEEP => ['one' => 'cadaveric sleep'],
self::DYE_SKIN => ['one' => 'dye skin'],
self::EXHAUST => ['one' => 'exhaust'],
self::CHANGE_FACE => ['one' => 'change face'],
self::BARBER => ['one' => 'barber'],
self::LET_WOUNDS_BLEED => ['one' => 'let wounds bleed'],
self::SUMMON_UNDEADS => ['one' => 'summon undeads'],
self::STRAITJACKET => ['one' => 'straitjacket'],
self::TEAR_OF_EARS => ['one' => 'tear of ears'],
self::PIERCE_EYES => ['one' => 'pierce eyes'],
self::CUT_OUT_TONGUE => ['one' => 'cut out tongue'],
self::CRIPPLE_HAND => ['one' => 'cripple hand'],
self::BLEED_FROM_EYES => ['one' => 'bleed from eyes'],
self::METAMORPHOSIS_INTO => ['one' => 'metamorphosis into'],
self::VOODOO => ['one' => 'voodoo'],
self::BECOME_TRANSLUCENT => ['one' => 'become translucent'],
self::TOUCH_OF_DEATH => ['one' => 'touch of death'],
self::BONE_BREAKER => ['one' => 'bone breaker'],
self::NIMBLENESS => ['one' => 'nimbleness'],
self::BRING_ON_ALL_ILLNESS => ['one' => 'bring on all illness'],
self::INSOMNIA => ['one' => 'insomnia'],
self::CONTROL_ZOMBIE => ['one' => 'control zombie'],
self::LEAKAGE => ['one' => 'leakage'],
self::SNAIL_SHELL => ['one' => 'snail shell'],
self::UNDEAD_SERVANT => ['one' => 'undead servant'],
self::TIT_FOR_TAT => ['one' => 'tit for tat'],
self::DRAIN_VITALITY => ['one' => 'drain vitality'],
self::CONTROL_OVER_GHOSTS => ['one' => 'control over ghosts'],
self::WITHER_AWAY => ['one' => 'wither away'],
self::BACK_TO_THE_GRAVE => ['one' => 'back to the grave'],
self::ANIMATE_UNDEAD => ['one' => 'animate undead'],
self::GLANCE_AT_WORLD_BY_EYES => ['one' => 'glance at world by eyes'],
],
'cs' => [
// TIME-SPACE
self::MAGIC_ARMOR => ['one' => 'magická zbroj'],
self::PROJECTILE => ['one' => 'projektil'],
self::MIST => ['one' => 'mlha'],
self::TWINKLING => ['one' => 'okamžik'],
self::SILENT_STEP => ['one' => 'tichý krok'],
self::DARK => ['one' => 'tma'],
self::BARRIER => ['one' => 'bariéra'],
self::BOOMERANG => ['one' => 'bumerang'],
self::CARPET => ['one' => 'koberec'],
self::LOOK => ['one' => 'pohlédni'],
self::SHRINK => ['one' => 'zmenšení'],
self::CLOAK_OF_DARKNESS => ['one' => 'plášť temnoty'],
self::RUN_SILENTLY => ['one' => 'běž potichu!'],
self::TRACED_MISSILE => ['one' => 'trasovaná střela'],
self::PROTECT => ['one' => 'ochraň'],
self::INVISIBILITY => ['one' => 'neviditelnost'],
self::QUICK_LEGS => ['one' => 'rychlé nohy'],
self::SLOWDOWN => ['one' => 'zpomalení'],
self::TO_HOME => ['one' => 'domů'],
self::TOT => ['one' => 'prťavec'],
self::CARRISHIELD => ['one' => 'štítonoš'],
self::TELEKINESIS => ['one' => 'telekineze'],
self::TRANSPOSITION => ['one' => 'transpozice'],
self::SEVEN_MILES_STEP => ['one' => 'sedmimílový krok'],
self::SYRUP => ['one' => 'sirup'],
self::RUSH => ['one' => 'spěch'],
self::VIEW => ['one' => 'výhled'],
self::ROLLER => ['one' => 'roleta'],
self::DOUBLED_MISSILE => ['one' => 'zdvojená střela'],
self::ASTRAL_POWER => ['one' => 'astrální síla'],
self::TRANSFER => ['one' => 'přenos'],
self::SILENT_DOMAIN => ['one' => 'tichá doména'],
self::TRACED_TELEPORTATION => ['one' => 'trasovaná teleportace'],
self::DRAGON_SHIELD => ['one' => 'dračí štít'],
self::PLACE => ['one' => 'místo'],
self::BEANPOLE => ['one' => 'dlouhán'],
self::CRYSTAL => ['one' => 'křišťál'],
self::DIVERSION => ['one' => 'odklonění'],
self::CIRCLE_OF_SAFETY => ['one' => 'kruh bezpečí'],
self::POWER_OVER_SPACE => ['one' => 'moc nad prostorem'],
// ENERGETIC MAGIC
self::MAROON => ['one' => 'dělbuch'],
self::BURN => ['one' => 'hoř'],
self::WARM_UP => ['one' => 'ohřej'],
self::LIGHT => ['one' => 'světlo'],
self::HEFT => ['one' => 'tíha*'],
self::CALM_DOWN => ['one' => 'zchlaď'],
self::WEIGHTLESS => ['one' => 'beztíže'],
self::BOXER_SHORTS => ['one' => 'boxerky'],
self::LOOK_BACK => ['one' => 'ohlédni se'],
self::DISCHARGE => ['one' => 'výboj'],
self::FIREBALL => ['one' => 'ohnivá koule'],
self::FIRE_HORNETS => ['one' => 'ohniví sršni'],
self::EVAPORATE => ['one' => 'vypař'],
self::FREEZE => ['one' => 'zmraz'],
self::HAMMER => ['one' => 'kladivo'],
self::BALL_LIGHTNING => ['one' => 'kulový blesk'],
self::MELT_METAL => ['one' => 'roztav kov'],
self::QUENCH => ['one' => 'uhas'],
self::NEKRAKOSA => ['one' => 'nekrakosa'],
self::FIRE_ARROWS => ['one' => 'ohnivé šípy'],
self::FLAMING_SWORD => ['one' => 'plamenný meč'],
self::PERISH_IN_SPASMS => ['one' => 'zhyň v křečích!'],
self::BRIDGE => ['one' => 'most'],
self::FLAME_TONGUE => ['one' => 'ohnivý jazyk'],
self::DEATH_IN_FLAMES => ['one' => 'smrt v plamenech'],
self::TRACED_DISCHARGE => ['one' => 'trasovaný výboj'],
self::SPARKING_DISCHARGE => ['one' => 'jiskřící zbroj'],
self::LIGHTING => ['one' => 'osvětlení'],
self::SUN_RAY => ['one' => 'sluneční paprsek'],
self::JAIL_FROM_FLAMES => ['one' => 'žalář z plamenů'],
self::LIGHTNING => ['one' => 'blesk'],
self::BLACK_FROST => ['one' => 'holomráz'],
self::CLEANSING_BY_FIRE => ['one' => 'očista ohněm'],
self::FLAME_WHIP => ['one' => 'plamenný bič'],
self::DECAPITATION => ['one' => 'dekapitace'],
self::SPARKLING_SIGHT => ['one' => 'jiskrný pohled'],
self::TRANSPOSED_DISCHARGE => ['one' => 'transponovaný výboj'],
self::WRATH_OF_GOD => ['one' => 'hněv boží'],
self::FIREWALL => ['one' => 'stěna ohně'],
self::WATTER_WALK => ['one' => 'vodošlap'],
// MATERIAL MAGIC
self::NOT_EVEN_HIT => ['one' => 'ani ránu'],
self::TODAY_YOU_WILL_TRY_IT_WITHOUT_WEAPON => ['one' => 'dneska to zkusíš beze zbraně'],
self::I_WILL_RESCUE_YOU => ['one' => 'já vás vysvobodím'],
self::STONE_KISS => ['one' => 'kameňák'],
self::SHOCKWAVE => ['one' => 'tlaková vlna'],
self::HIT => ['one' => 'úder'],
self::CLOSE_THE_BAR => ['one' => 'zavři na závoru'],
self::ONE_SWORD_PLEASE => ['one' => 'jeden meč, prosím'],
self::HAIRDRESSER => ['one' => 'kadeřník'],
self::TAKE_OF_YOUR_ARMOR_BUDDY => ['one' => 'sundej si zbroj, kamaráde'],
self::SHIELD => ['one' => 'štít'],
self::GELATIN_LOCK => ['one' => 'želatinový zámek'],
self::STAFF => ['one' => 'hůl'],
self::AIR_CAPSULE => ['one' => 'kapsle vzduchu'],
self::FIRE_BREATH => ['one' => 'ohnivý dech'],
self::UP_THERE => ['one' => 'támhle nahoru'],
self::I_KNOW_SHORTCUT => ['one' => 'znám zkratku'],
self::HOW_MUCH_YOU_CAN_CARRY => ['one' => 'kolik uneseš…'],
self::CRUSH => ['one' => 'rozdrť'],
self::MAKE_A_PLACE_MOB => ['one' => 'udělejte mi místo, lůzo!'],
self::AIR_SHIELD => ['one' => 'vzdušný štít'],
self::ICE_SWORD => ['one' => 'ledový meč'],
self::MISTY_CLOUD => ['one' => 'mlžný oblak'],
self::SLIPPERY_ICE => ['one' => 'náledí'],
self::STEEL_TRAP => ['one' => 'ocelová past'],
self::CHIPPINGS => ['one' => 'odštěpky'],
self::COME_TO_SAFEETY => ['one' => 'pojďte do bezpečí'],
self::WIND => ['one' => 'vítr'],
self::BECOME_ROOTED => ['one' => 'zapustíme kořeny'],
self::MUD_BATH => ['one' => 'bahenní lázeň'],
self::WEB => ['one' => 'pavučina'],
self::SHAPE_CHANGE => ['one' => 'přeměna'],
self::PARALYSE => ['one' => 'ochromení*'],
self::ROLLHAM => ['one' => 'rolšunka'],
self::NOBODY_IS_GOING_THIS_WAY => ['one' => 'tudy už nikdo nepůjde'],
self::WATER_BREATH => ['one' => 'vodní dech'],
self::INVISIBLE_SWORD => ['one' => 'neviditelný meč'],
self::BURIED_ALIVE => ['one' => 'pohřben zaživa'],
self::GO_WITHOUT_FEAR_YOU_WILL_NOT_FALL => ['one' => 'jdi bez obav, nepropadneš'],
self::JOY_TO_THE_BONE => ['one' => 'radost až na kost'],
// INVESTIGATING MAGIC
self::GOOD_TABLE => ['one' => 'dobrý stůl'],
self::WHERE_IS_MY_PIPE => ['one' => 'kde mám dýmku?'],
self::WHAT_STREW_IS_IT => ['one' => 'kolik sype?'],
self::KICK_OVER_HERE => ['one' => 'kopni semhle'],
self::REVEAL_MAGIC => ['one' => 'odhal magii'],
self::BACK => ['one' => 'zpátky'],
self::SAFETY_FIRST => ['one' => 'bezpečnost především'],
self::SEARCH => ['one' => 'hledej'],
self::EAVESDROPPING => ['one' => 'odposlech'],
self::EXPLORATION_EYE => ['one' => 'průzkumné oko'],
self::FISH_EYE => ['one' => 'rybí oko'],
self::WHAT_IS_IT => ['one' => 'co je tohle?'],
self::I_WONDER_WHERE => ['one' => 'kampak?'],
self::WHERE_I_AM => ['one' => 'kde jsem?'],
self::VIEW_FROM_ABOVE => ['one' => 'nadhled'],
self::WEAKNESS => ['one' => 'slabina'],
self::WHOSE_IS_THIS => ['one' => 'čí je tohle?'],
self::SIGHTS => ['one' => 'pamětihodnosti'],
self::TRANSLATE => ['one' => 'přelož'],
self::CYPHER => ['one' => 'šifra'],
self::SEARCH_VOLUME => ['one' => 'hledej svazek'],
self::QUICK_READING => ['one' => 'rychločtení'],
self::BEDBUG => ['one' => 'štěnice'],
self::NIGHT_VISION => ['one' => 'vidění za tmy'],
self::FIND_INVISIBILITY => ['one' => 'najdi neviditelnost'],
self::NOTHING_WILL_HAPPEN_TO_YOU => ['one' => 'nic se vám nestane'],
self::REVEAL_POISON => ['one' => 'odhal jed'],
self::HEAT_VISION => ['one' => 'vidění tepla'],
self::GENIUS_LOCI => ['one' => 'genius loci'],
self::WHERE_WAS_THAT => ['one' => 'kde to bylo?'],
self::WHEN_DID_IT_HAPPEN => ['one' => 'kdy to bylo?'],
self::MAGIC_VISION => ['one' => 'vidění magie'],
self::LIAR => ['one' => 'lháři!'],
self::FIND => ['one' => 'najdi'],
self::HIDE_SLANDER => ['one' => 'skryj pomluvu'],
self::CREATE_SLANDER => ['one' => 'stvoř pomluvu'],
self::DECRYPT => ['one' => 'dešifruj'],
self::COMPROMISE_CREATURE => ['one' => 'zkompromituj tvora'],
self::SORE => ['one' => 'bolavé místo'],
self::CHECK_INFORMATION => ['one' => 'prověř informaci'],
// MENTAL SPELLS
self::COLORS_AND_SHAPES => ['one' => 'barvy a tvary'],
self::ENJOY_YOURSELF => ['one' => 'bav se dobře'],
self::LOOK_AT_ME => ['one' => 'sem se mi dívej!'],
self::NOTICE => ['one' => 'všimni si'],
self::PATCH => ['one' => 'záplata'],
self::NO_FEARS => ['one' => 'žádné strachy'],
self::CAGE => ['one' => 'klec'],
self::FOCUS => ['one' => 'koncentrace'],
self::COME_HERE => ['one' => 'pojď sem!'],
self::SLEEP_WELL => ['one' => 'spi sladce'],
self::BASTION => ['one' => 'val'],
self::CZARDAS => ['one' => 'čardáš'],
self::IGNORE_ME => ['one' => 'nevšímejte si mě'],
self::STAND_OUT => ['one' => 'vyčnívej'],
self::BRACE_YOURSELF => ['one' => 'vzchop se!'],
self::PAIN => ['one' => 'bolest'],
self::WHAT_ARE_YOU_THINKING_ABOUT => ['one' => 'na co myslíš?'],
self::BLINDNESS => ['one' => 'slepota'],
self::FEAR => ['one' => 'strach'],
self::BERSERK => ['one' => 'berserk'],
self::I_AM_NOT_HERE_AT_ALL => ['one' => 'já tady vůbec nejsem'],
self::DREAM => ['one' => 'sen'],
self::DARKNESS => ['one' => 'temnota'],
self::IDEA => ['one' => 'nápad'],
self::CONCENTRATION => ['one' => 'soustředění'],
self::PARTY => ['one' => 'večírek'],
self::WALL_UP => ['one' => 'zazdi'],
self::TRUST => ['one' => 'důvěra'],
self::LUST => ['one' => 'chtíč'],
self::YOU_WILL_NOT_SEE_MEE => ['one' => 'neuvidíš mne'],
self::RESPECT => ['one' => 'respekt'],
self::DAM => ['one' => 'hrázF'],
self::PAST => ['one' => 'minulost'],
self::NO_ONE_ANYWHERE => ['one' => 'nikde nikdo*'],
self::FRIEND => ['one' => 'přítel'],
self::DELIRIUM => ['one' => 'delirium'],
self::PILLAR_OF_SALT => ['one' => 'solný sloup'],
self::IRE => ['one' => 'zloba'],
self::GO_AND_DO_AS_I_ASK => ['one' => 'jdi a konej, jak žádám'],
self::PHANTASM => ['one' => 'přelud'],
// VITAL
self::QUINT_OF_SENSES => ['one' => 'Kvinta smyslů'],
self::TORTURE => ['one' => 'Muka'],
self::LUBBER => ['one' => 'Nemotora'],
self::STUN => ['one' => 'Omráčení'],
self::HICCUP => ['one' => 'Škytavka'],
self::FIZZLE_OUT => ['one' => 'Uvadni'],
self::TRIP_UP => ['one' => 'Zakopni'],
self::CAROUSEL => ['one' => 'Kolotoč'],
self::CADAVERIC_SLEEP => ['one' => 'Mrtvolný spánek'],
self::DYE_SKIN => ['one' => 'Obarvi kůži'],
self::EXHAUST => ['one' => 'Vyčerpej'],
self::CHANGE_FACE => ['one' => 'Změň tvář'],
self::BARBER => ['one' => 'Lazebník'],
self::LET_WOUNDS_BLEED => ['one' => 'Nech rány krvácet'],
self::SUMMON_UNDEADS => ['one' => 'Přivolej nemrtvé'],
self::STRAITJACKET => ['one' => 'Svěrací kazajka'],
self::TEAR_OF_EARS => ['one' => 'Urvi uši'],
self::PIERCE_EYES => ['one' => 'Vypíchni oči'],
self::CUT_OUT_TONGUE => ['one' => 'Vyřízni jazyk'],
self::CRIPPLE_HAND => ['one' => 'Zchrom ruku'],
self::BLEED_FROM_EYES => ['one' => 'Krvácej z očí'],
self::METAMORPHOSIS_INTO => ['one' => 'Metamorfóza v ...'],
self::VOODOO => ['one' => 'Voodoo'],
self::BECOME_TRANSLUCENT => ['one' => 'Zprůsvitnění'],
self::TOUCH_OF_DEATH => ['one' => 'Dotek smrti'],
self::BONE_BREAKER => ['one' => 'Lamač kostí'],
self::NIMBLENESS => ['one' => 'Mrštnost'],
self::BRING_ON_ALL_ILLNESS => ['one' => 'Přivoď nemoc'],
self::INSOMNIA => ['one' => 'Insomnie'],
self::CONTROL_ZOMBIE => ['one' => 'Ovládni zombíka'],
self::LEAKAGE => ['one' => 'Průsak'],
self::SNAIL_SHELL => ['one' => 'Šnečí krunýř'],
self::UNDEAD_SERVANT => ['one' => 'Nemrtvý služebník'],
self::TIT_FOR_TAT => ['one' => 'Oko za oko, zub za zub'],
self::DRAIN_VITALITY => ['one' => 'Vysaj sílu'],
self::CONTROL_OVER_GHOSTS => ['one' => 'Moc nad duchy'],
self::WITHER_AWAY => ['one' => 'Uchřadni'],
self::BACK_TO_THE_GRAVE => ['one' => 'Vrať se do hrobu'],
self::ANIMATE_UNDEAD => ['one' => 'Oživ nemrtvého'],
self::GLANCE_AT_WORLD_BY_EYES => ['one' => 'Pohlédni na svět očima...'],
],
];
}
}