Method I_can_not_add_same_named_weapon_with_different_parameters
has 16 arguments (exceeds 4 allowed). Consider refactoring. Open
$templateRequiredStrength,
$templateWeaponLength,
$templateOffensiveness,
$templateWounds,
$templatePhysicalWoundTypeCode,
Method I_can_add_same_weapon_multiple_time_without_error
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
public function I_can_add_same_weapon_multiple_time_without_error()
{
$sut = $this->createSut();
$name = uniqid('cleaver', true);
MeleeWeaponCode::addNewMeleeWeaponCode($name, $this->getMeleeWeaponCategory(), []);
The method I_can_not_add_same_named_weapon_with_different_parameters has 16 parameters. Consider reducing the number of parameters to less than 10. Open
public function I_can_not_add_same_named_weapon_with_different_parameters(
$templateRequiredStrength,
$templateWeaponLength,
$templateOffensiveness,
$templateWounds,
- Exclude checks
Avoid using static access to class '\DrdPlus\Codes\Armaments\MeleeWeaponCode' in method 'I_can_not_add_same_named_weapon_with_different_parameters'. Open
$spoon = MeleeWeaponCode::getIt($name);
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class '\DrdPlus\Codes\Body\PhysicalWoundTypeCode' in method 'provideNewWeaponSlightlyChangedParameters'. Open
'woundTypeCode' => PhysicalWoundTypeCode::getIt(PhysicalWoundTypeCode::CUT),
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class '\DrdPlus\BaseProperties\Strength' in method 'I_can_not_add_same_named_weapon_with_different_parameters'. Open
Strength::getIt($templateRequiredStrength),
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class '\DrdPlus\BaseProperties\Strength' in method 'I_can_not_add_same_named_weapon_with_different_parameters'. Open
$addedAgain = $sut->$addNew($spoon, Strength::getIt($requiredStrength), $weaponLength, $offensiveness, $wounds, $woundTypeCode, $cover, $weight, $twoHandedOnly);
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class '\DrdPlus\Codes\Armaments\MeleeWeaponCode' in method 'I_can_add_new_melee_weapon'. Open
MeleeWeaponCode::addNewMeleeWeaponCode($name, $this->getMeleeWeaponCategory(), []);
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class '\DrdPlus\BaseProperties\Strength' in method 'I_can_add_new_melee_weapon'. Open
$requiredStrength = Strength::getIt(0),
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class '\DrdPlus\Codes\Armaments\WeaponCategoryCode' in method 'getMeleeWeaponCategory'. Open
$this->meleeWeaponCategory = WeaponCategoryCode::getIt($categoryName);
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class '\DrdPlus\Codes\Body\PhysicalWoundTypeCode' in method 'I_can_add_new_melee_weapon_by_specific_method'. Open
$woundTypeCode = PhysicalWoundTypeCode::getIt(PhysicalWoundTypeCode::CUT),
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class '\DrdPlus\Codes\Body\PhysicalWoundTypeCode' in method 'I_can_add_new_melee_weapon'. Open
$woundTypeCode = PhysicalWoundTypeCode::getIt(PhysicalWoundTypeCode::CUT),
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class '\DrdPlus\Codes\Armaments\MeleeWeaponCode' in method 'I_can_add_new_melee_weapon_by_specific_method'. Open
MeleeWeaponCode::addNewMeleeWeaponCode($name, $this->getMeleeWeaponCategory(), []);
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class '\DrdPlus\BaseProperties\Strength' in method 'I_can_add_same_weapon_multiple_time_without_error'. Open
$requiredStrength = Strength::getIt(0);
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class '\DrdPlus\Codes\Armaments\MeleeWeaponCode' in method 'I_can_add_new_melee_weapon'. Open
$chopa = MeleeWeaponCode::getIt($name);
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class '\DrdPlus\Codes\Armaments\MeleeWeaponCode' in method 'I_can_add_same_weapon_multiple_time_without_error'. Open
$cleaver = MeleeWeaponCode::getIt($name);
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class '\DrdPlus\Codes\Armaments\MeleeWeaponCode' in method 'I_can_add_same_weapon_multiple_time_without_error'. Open
MeleeWeaponCode::addNewMeleeWeaponCode($name, $this->getMeleeWeaponCategory(), []);
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class '\DrdPlus\Codes\Body\PhysicalWoundTypeCode' in method 'I_can_add_same_weapon_multiple_time_without_error'. Open
$woundTypeCode = PhysicalWoundTypeCode::getIt(PhysicalWoundTypeCode::CUT),
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class '\DrdPlus\Codes\Body\PhysicalWoundTypeCode' in method 'I_can_add_same_weapon_multiple_time_without_error'. Open
$woundTypeCode = PhysicalWoundTypeCode::getIt(PhysicalWoundTypeCode::CUT);
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class '\Granam\String\StringTools' in method 'getMeleeWeaponCategory'. Open
$categoryName = StringTools::camelCaseToSnakeCasedBasename($keyword);
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
The method I_can_add_same_weapon_multiple_time_without_error uses an else expression. Else clauses are basically not necessary and you can simplify the code by not using them. Open
} else {
self::assertFalse($added);
}
- Read upRead up
- Exclude checks
ElseExpression
Since: 1.4.0
An if expression with an else branch is basically not necessary. You can rewrite the conditions in a way that the else clause is not necessary and the code becomes simpler to read. To achieve this, use early return statements, though you may need to split the code it several smaller methods. For very simple assignments you could also use the ternary operations.
Example
class Foo
{
public function bar($flag)
{
if ($flag) {
// one branch
} else {
// another branch
}
}
}
Source https://phpmd.org/rules/cleancode.html#elseexpression
Avoid using static access to class '\DrdPlus\Codes\Armaments\MeleeWeaponCode' in method 'I_can_not_add_same_named_weapon_with_different_parameters'. Open
MeleeWeaponCode::addNewMeleeWeaponCode($name, $this->getMeleeWeaponCategory(), []);
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class '\DrdPlus\Codes\Armaments\MeleeWeaponCode' in method 'I_can_add_new_melee_weapon_by_specific_method'. Open
$crasher = MeleeWeaponCode::getIt($name);
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class '\DrdPlus\Codes\Body\PhysicalWoundTypeCode' in method 'provideNewWeaponSlightlyChangedParameters'. Open
array_merge($templateValues, array_values(array_merge($template, ['woundTypeCode' => PhysicalWoundTypeCode::getIt(PhysicalWoundTypeCode::CRUSH)]))),
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class '\DrdPlus\BaseProperties\Strength' in method 'I_can_add_new_melee_weapon_by_specific_method'. Open
$requiredStrength = Strength::getIt(10),
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class '\DrdPlus\BaseProperties\Strength' in method 'I_can_not_add_new_melee_weapon_with_unexpected_category'. Open
$requiredStrength = Strength::getIt(0),
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class '\DrdPlus\Codes\Armaments\MeleeWeaponCode' in method 'I_can_not_add_new_melee_weapon_with_unexpected_category'. Open
MeleeWeaponCode::addNewMeleeWeaponCode($name, $this->getMeleeWeaponCategory(), []);
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class '\DrdPlus\Codes\Body\PhysicalWoundTypeCode' in method 'I_can_not_add_new_melee_weapon_with_unexpected_category'. Open
$woundTypeCode = PhysicalWoundTypeCode::getIt(PhysicalWoundTypeCode::CUT),
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class '\DrdPlus\Codes\Armaments\WeaponCategoryCode' in method 'I_can_not_add_new_melee_weapon_with_unexpected_category'. Open
WeaponCategoryCode::getIt(WeaponCategoryCode::CROSSBOWS), // intentionally ranged
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid using static access to class '\DrdPlus\Codes\Armaments\MeleeWeaponCode' in method 'I_can_not_add_new_melee_weapon_with_unexpected_category'. Open
$hamAndAxe = MeleeWeaponCode::getIt($name);
- Read upRead up
- Exclude checks
StaticAccess
Since: 1.4.0
Static access causes unexchangeable dependencies to other classes and leads to hard to test code. Avoid using static access at all costs and instead inject dependencies through the constructor. The only case when static access is acceptable is when used for factory methods.
Example
class Foo
{
public function bar()
{
Bar::baz();
}
}
Source https://phpmd.org/rules/cleancode.html#staticaccess
Avoid unused local variables such as '$weaponLength'. Open
$weaponLength = 1,
- Read upRead up
- Exclude checks
UnusedLocalVariable
Since: 0.2
Detects when a local variable is declared and/or assigned, but not used.
Example
class Foo {
public function doSomething()
{
$i = 5; // Unused
}
}
Source https://phpmd.org/rules/unusedcode.html#unusedlocalvariable
Avoid unused local variables such as '$woundTypeCode'. Open
$woundTypeCode = PhysicalWoundTypeCode::getIt(PhysicalWoundTypeCode::CUT),
- Read upRead up
- Exclude checks
UnusedLocalVariable
Since: 0.2
Detects when a local variable is declared and/or assigned, but not used.
Example
class Foo {
public function doSomething()
{
$i = 5; // Unused
}
}
Source https://phpmd.org/rules/unusedcode.html#unusedlocalvariable
Avoid unused local variables such as '$twoHandedOnly'. Open
$twoHandedOnly = false
- Read upRead up
- Exclude checks
UnusedLocalVariable
Since: 0.2
Detects when a local variable is declared and/or assigned, but not used.
Example
class Foo {
public function doSomething()
{
$i = 5; // Unused
}
}
Source https://phpmd.org/rules/unusedcode.html#unusedlocalvariable
Avoid unused local variables such as '$requiredStrength'. Open
$requiredStrength = Strength::getIt(0),
- Read upRead up
- Exclude checks
UnusedLocalVariable
Since: 0.2
Detects when a local variable is declared and/or assigned, but not used.
Example
class Foo {
public function doSomething()
{
$i = 5; // Unused
}
}
Source https://phpmd.org/rules/unusedcode.html#unusedlocalvariable
Avoid unused local variables such as '$cover'. Open
$cover = 4,
- Read upRead up
- Exclude checks
UnusedLocalVariable
Since: 0.2
Detects when a local variable is declared and/or assigned, but not used.
Example
class Foo {
public function doSomething()
{
$i = 5; // Unused
}
}
Source https://phpmd.org/rules/unusedcode.html#unusedlocalvariable
Avoid unused local variables such as '$offensiveness'. Open
$offensiveness = 2,
- Read upRead up
- Exclude checks
UnusedLocalVariable
Since: 0.2
Detects when a local variable is declared and/or assigned, but not used.
Example
class Foo {
public function doSomething()
{
$i = 5; // Unused
}
}
Source https://phpmd.org/rules/unusedcode.html#unusedlocalvariable
Avoid unused local variables such as '$weight'. Open
$weight = new Weight(5, Weight::KG, Tables::getIt()->getWeightTable()),
- Read upRead up
- Exclude checks
UnusedLocalVariable
Since: 0.2
Detects when a local variable is declared and/or assigned, but not used.
Example
class Foo {
public function doSomething()
{
$i = 5; // Unused
}
}
Source https://phpmd.org/rules/unusedcode.html#unusedlocalvariable
Avoid unused local variables such as '$wounds'. Open
$wounds = 3,
- Read upRead up
- Exclude checks
UnusedLocalVariable
Since: 0.2
Detects when a local variable is declared and/or assigned, but not used.
Example
class Foo {
public function doSomething()
{
$i = 5; // Unused
}
}
Source https://phpmd.org/rules/unusedcode.html#unusedlocalvariable
Similar blocks of code found in 2 locations. Consider refactoring. Open
private function getMeleeWeaponCategory(): WeaponCategoryCode
{
if ($this->meleeWeaponCategory === null) {
$sutClass = static::getSutClass();
$basename = preg_replace('~^.+\\\([^\\\]+)$~', '$1', $sutClass);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 107.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Avoid excessively long variable names like $templatePhysicalWoundTypeCode. Keep variable name length under 20. Open
$templatePhysicalWoundTypeCode,
- Read upRead up
- Exclude checks
LongVariable
Since: 0.2
Detects when a field, formal or local variable is declared with a long name.
Example
class Something {
protected $reallyLongIntName = -3; // VIOLATION - Field
public static function main( array $interestingArgumentsList[] ) { // VIOLATION - Formal
$otherReallyLongName = -5; // VIOLATION - Local
for ($interestingIntIndex = 0; // VIOLATION - For
$interestingIntIndex < 10;
$interestingIntIndex++ ) {
}
}
}
Source https://phpmd.org/rules/naming.html#longvariable
Avoid excessively long variable names like $templateRequiredStrength. Keep variable name length under 20. Open
$templateRequiredStrength,
- Read upRead up
- Exclude checks
LongVariable
Since: 0.2
Detects when a field, formal or local variable is declared with a long name.
Example
class Something {
protected $reallyLongIntName = -3; // VIOLATION - Field
public static function main( array $interestingArgumentsList[] ) { // VIOLATION - Formal
$otherReallyLongName = -5; // VIOLATION - Local
for ($interestingIntIndex = 0; // VIOLATION - For
$interestingIntIndex < 10;
$interestingIntIndex++ ) {
}
}
}
Source https://phpmd.org/rules/naming.html#longvariable
Avoid excessively long variable names like $templateOffensiveness. Keep variable name length under 20. Open
$templateOffensiveness,
- Read upRead up
- Exclude checks
LongVariable
Since: 0.2
Detects when a field, formal or local variable is declared with a long name.
Example
class Something {
protected $reallyLongIntName = -3; // VIOLATION - Field
public static function main( array $interestingArgumentsList[] ) { // VIOLATION - Formal
$otherReallyLongName = -5; // VIOLATION - Local
for ($interestingIntIndex = 0; // VIOLATION - For
$interestingIntIndex < 10;
$interestingIntIndex++ ) {
}
}
}
Source https://phpmd.org/rules/naming.html#longvariable
Avoid excessively long variable names like $templateTwoHandedOnly. Keep variable name length under 20. Open
$templateTwoHandedOnly,
- Read upRead up
- Exclude checks
LongVariable
Since: 0.2
Detects when a field, formal or local variable is declared with a long name.
Example
class Something {
protected $reallyLongIntName = -3; // VIOLATION - Field
public static function main( array $interestingArgumentsList[] ) { // VIOLATION - Formal
$otherReallyLongName = -5; // VIOLATION - Local
for ($interestingIntIndex = 0; // VIOLATION - For
$interestingIntIndex < 10;
$interestingIntIndex++ ) {
}
}
}
Source https://phpmd.org/rules/naming.html#longvariable
The method I_can_get_header is not named in camelCase. Open
public function I_can_get_header()
{
$meleeWeaponsTable = $this->createSut();
self::assertSame(
[['weapon', 'required_strength', 'length', 'offensiveness', 'wounds', 'wounds_type', 'cover', 'weight', 'two_handed_only']],
- Read upRead up
- Exclude checks
CamelCaseMethodName
Since: 0.2
It is considered best practice to use the camelCase notation to name methods.
Example
class ClassName {
public function get_name() {
}
}
Source
The method I_can_get_every_weapon_by_weapon_codes_library is not named in camelCase. Open
abstract public function I_can_get_every_weapon_by_weapon_codes_library();
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CamelCaseMethodName
Since: 0.2
It is considered best practice to use the camelCase notation to name methods.
Example
class ClassName {
public function get_name() {
}
}
Source
The method I_can_not_get_value_of_unknown_melee_weapon is not named in camelCase. Open
public function I_can_not_get_value_of_unknown_melee_weapon($valueName)
{
$this->expectException(\DrdPlus\Tables\Armaments\Exceptions\UnknownMeleeWeapon::class);
$this->expectExceptionMessageMatches('~skull_crasher~');
$getValueNameOf = $this->assembleValueGetter($valueName);
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CamelCaseMethodName
Since: 0.2
It is considered best practice to use the camelCase notation to name methods.
Example
class ClassName {
public function get_name() {
}
}
Source
The method I_can_not_add_same_named_weapon_with_different_parameters is not named in camelCase. Open
public function I_can_not_add_same_named_weapon_with_different_parameters(
$templateRequiredStrength,
$templateWeaponLength,
$templateOffensiveness,
$templateWounds,
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CamelCaseMethodName
Since: 0.2
It is considered best practice to use the camelCase notation to name methods.
Example
class ClassName {
public function get_name() {
}
}
Source
The method I_can_add_new_melee_weapon_by_specific_method is not named in camelCase. Open
public function I_can_add_new_melee_weapon_by_specific_method()
{
$sut = $this->createSut();
$name = uniqid('crasher', true);
MeleeWeaponCode::addNewMeleeWeaponCode($name, $this->getMeleeWeaponCategory(), []);
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CamelCaseMethodName
Since: 0.2
It is considered best practice to use the camelCase notation to name methods.
Example
class ClassName {
public function get_name() {
}
}
Source
The method I_can_add_same_weapon_multiple_time_without_error is not named in camelCase. Open
public function I_can_add_same_weapon_multiple_time_without_error()
{
$sut = $this->createSut();
$name = uniqid('cleaver', true);
MeleeWeaponCode::addNewMeleeWeaponCode($name, $this->getMeleeWeaponCategory(), []);
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CamelCaseMethodName
Since: 0.2
It is considered best practice to use the camelCase notation to name methods.
Example
class ClassName {
public function get_name() {
}
}
Source
The method I_can_add_new_melee_weapon is not named in camelCase. Open
public function I_can_add_new_melee_weapon()
{
$sut = $this->createSut();
$name = uniqid('chopa', true);
MeleeWeaponCode::addNewMeleeWeaponCode($name, $this->getMeleeWeaponCategory(), []);
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CamelCaseMethodName
Since: 0.2
It is considered best practice to use the camelCase notation to name methods.
Example
class ClassName {
public function get_name() {
}
}
Source
The method I_can_not_add_new_melee_weapon_with_unexpected_category is not named in camelCase. Open
public function I_can_not_add_new_melee_weapon_with_unexpected_category()
{
$this->expectException(\DrdPlus\Tables\Armaments\Weapons\Exceptions\NewWeaponIsNotOfRequiredType::class);
$this->expectExceptionMessageMatches('~crossbow.+ham&axe~');
$sut = $this->createSut();
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- Exclude checks
CamelCaseMethodName
Since: 0.2
It is considered best practice to use the camelCase notation to name methods.
Example
class ClassName {
public function get_name() {
}
}