jbender/motion-spec

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Class has too many lines. [168/100]
Open

  class Specification
    MULTIPLE_POSTPONES_ERROR_MESSAGE =
      "Only one indefinite `wait' block at the same time is allowed!"

    attr_reader :description
Severity: Minor
Found in lib/motion-spec/specification.rb by rubocop

This cop checks if the length a class exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

Class has too many lines. [122/100]
Open

  class Context
    include ContextHelper::Matchers
    include ContextHelper::Should
    include ContextHelper::Expectation
    include ContextHelper::MemoizedHelpers
Severity: Minor
Found in lib/motion-spec/context.rb by rubocop

This cop checks if the length a class exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.

Method execute_block has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
Open

    def execute_block
      yield
    rescue Object => e
      @exception_occurred = true

Severity: Minor
Found in lib/motion-spec/specification.rb - About 2 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Class Context has 21 methods (exceeds 20 allowed). Consider refactoring.
Open

  class Context
    include ContextHelper::Matchers
    include ContextHelper::Should
    include ContextHelper::Expectation
    include ContextHelper::MemoizedHelpers
Severity: Minor
Found in lib/motion-spec/context.rb - About 2 hrs to fix

    Assignment Branch Condition size for execute_block is too high. [29.26/25]
    Open

        def execute_block
          yield
        rescue Object => e
          @exception_occurred = true
    
    
    Severity: Minor
    Found in lib/motion-spec/specification.rb by rubocop

    This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

    Assignment Branch Condition size for proxy_existing_method is too high. [29.88/25]
    Open

      def proxy_existing_method(method, options = {}, &_block)
        method_alias = "__old_#{method}".to_sym
    
        meta_eval { module_eval { alias_method method_alias, method } }
    
    
    Severity: Minor
    Found in lib/motion-spec/mock/proxy.rb by rubocop

    This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric

    Perceived complexity for execute_block is too high. [10/7]
    Open

        def execute_block
          yield
        rescue Object => e
          @exception_occurred = true
    
    
    Severity: Minor
    Found in lib/motion-spec/specification.rb by rubocop

    This cop tries to produce a complexity score that's a measure of the complexity the reader experiences when looking at a method. For that reason it considers when nodes as something that doesn't add as much complexity as an if or a &&. Except if it's one of those special case/when constructs where there's no expression after case. Then the cop treats it as an if/elsif/elsif... and lets all the when nodes count. In contrast to the CyclomaticComplexity cop, this cop considers else nodes as adding complexity.

    Example:

    def my_method                   # 1
      if cond                       # 1
        case var                    # 2 (0.8 + 4 * 0.2, rounded)
        when 1 then func_one
        when 2 then func_two
        when 3 then func_three
        when 4..10 then func_other
        end
      else                          # 1
        do_something until a && b   # 2
      end                           # ===
    end                             # 7 complexity points

    Perceived complexity for satisfy is too high. [8/7]
    Open

        def satisfy(*args, &_block)
          if args.size == 1 && String === args.first
            description = args.shift
          else
            description = ''
    Severity: Minor
    Found in lib/motion-spec/should.rb by rubocop

    This cop tries to produce a complexity score that's a measure of the complexity the reader experiences when looking at a method. For that reason it considers when nodes as something that doesn't add as much complexity as an if or a &&. Except if it's one of those special case/when constructs where there's no expression after case. Then the cop treats it as an if/elsif/elsif... and lets all the when nodes count. In contrast to the CyclomaticComplexity cop, this cop considers else nodes as adding complexity.

    Example:

    def my_method                   # 1
      if cond                       # 1
        case var                    # 2 (0.8 + 4 * 0.2, rounded)
        when 1 then func_one
        when 2 then func_two
        when 3 then func_three
        when 4..10 then func_other
        end
      else                          # 1
        do_something until a && b   # 2
      end                           # ===
    end                             # 7 complexity points

    Cyclomatic complexity for execute_block is too high. [7/6]
    Open

        def execute_block
          yield
        rescue Object => e
          @exception_occurred = true
    
    
    Severity: Minor
    Found in lib/motion-spec/specification.rb by rubocop

    This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

    An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.

    Perceived complexity for proxy_existing_method is too high. [8/7]
    Open

      def proxy_existing_method(method, options = {}, &_block)
        method_alias = "__old_#{method}".to_sym
    
        meta_eval { module_eval { alias_method method_alias, method } }
    
    
    Severity: Minor
    Found in lib/motion-spec/mock/proxy.rb by rubocop

    This cop tries to produce a complexity score that's a measure of the complexity the reader experiences when looking at a method. For that reason it considers when nodes as something that doesn't add as much complexity as an if or a &&. Except if it's one of those special case/when constructs where there's no expression after case. Then the cop treats it as an if/elsif/elsif... and lets all the when nodes count. In contrast to the CyclomaticComplexity cop, this cop considers else nodes as adding complexity.

    Example:

    def my_method                   # 1
      if cond                       # 1
        case var                    # 2 (0.8 + 4 * 0.2, rounded)
        when 1 then func_one
        when 2 then func_two
        when 3 then func_three
        when 4..10 then func_other
        end
      else                          # 1
        do_something until a && b   # 2
      end                           # ===
    end                             # 7 complexity points

    Method proxy_existing_method has 32 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      def proxy_existing_method(method, options = {}, &_block)
        method_alias = "__old_#{method}".to_sym
    
        meta_eval { module_eval { alias_method method_alias, method } }
    
    
    Severity: Minor
    Found in lib/motion-spec/mock/proxy.rb - About 1 hr to fix

      Method proxy_existing_method has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
      Open

        def proxy_existing_method(method, options = {}, &_block)
          method_alias = "__old_#{method}".to_sym
      
          meta_eval { module_eval { alias_method method_alias, method } }
      
      
      Severity: Minor
      Found in lib/motion-spec/mock/proxy.rb - About 1 hr to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method satisfy has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
      Open

          def satisfy(*args, &_block)
            if args.size == 1 && String === args.first
              description = args.shift
            else
              description = ''
      Severity: Minor
      Found in lib/motion-spec/should.rb - About 55 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Method message_for_raise_error has 6 arguments (exceeds 4 allowed). Consider refactoring.
      Open

          def self.message_for_raise_error(negated, show_class, error_class, show_message, error_message, rescued_exception)
      Severity: Minor
      Found in lib/motion-spec/fail_message_renderer.rb - About 45 mins to fix

        Method initialize has 5 arguments (exceeds 4 allowed). Consider refactoring.
        Open

            def initialize(context, description, block, before_filters, after_filters)
        Severity: Minor
        Found in lib/motion-spec/specification.rb - About 35 mins to fix

          Method message_for_have_items has 5 arguments (exceeds 4 allowed). Consider refactoring.
          Open

              def self.message_for_have_items(negated, subject, expected_number_of_items, actual_number_of_items, key_type_name)
          Severity: Minor
          Found in lib/motion-spec/fail_message_renderer.rb - About 35 mins to fix

            Method mock! has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
            Open

              def mock!(method, options = {}, &block)
                MotionSpec::Mocks.add([self, method])
            
                behavior =
                  if block_given?
            Severity: Minor
            Found in lib/motion-spec/mock/mock.rb - About 35 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Method run_postponed_block has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
            Open

                def run_postponed_block(block)
                  # If an exception occurred, we definitely don't need execute any more blocks
                  execute_block(&block) unless @exception_occurred
                  @postponed_blocks_count -= 1
                  unless postponed?
            Severity: Minor
            Found in lib/motion-spec/specification.rb - About 25 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Method run has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
            Open

              def self.run(arg = nil)
                unless respond_to?(:handle_specification_begin)
                  extend(Outputs[ENV['output']] || DEFAULT_OUTPUT_MODULE)
                end
            
            
            Severity: Minor
            Found in lib/motion-spec/core.rb - About 25 mins to fix

            Cognitive Complexity

            Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

            A method's cognitive complexity is based on a few simple rules:

            • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
            • Code is considered more complex for each "break in the linear flow of the code"
            • Code is considered more complex when "flow breaking structures are nested"

            Further reading

            Add an empty line after magic comments.
            Open

            class AppDelegate
            Severity: Minor
            Found in app/app_delegate.rb by rubocop

            Checks for a newline after the final magic comment.

            Example:

            # good
            # frozen_string_literal: true
            
            # Some documentation for Person
            class Person
              # Some code
            end
            
            # bad
            # frozen_string_literal: true
            # Some documentation for Person
            class Person
              # Some code
            end
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