app/cards/adventures/amulet.js
Amulet = class Amulet extends Duration {
types() {
return this.capitalism_types(['action', 'duration'])
}
capitalism() {
return true
}
coin_cost() {
return 3
}
play(game, player_cards, card_player) {
this.choose_one(game, player_cards)
player_cards.duration_effects.push(_.clone(card_player.card))
return 'duration'
}
duration(game, player_cards, amulet) {
game.log.push(`<strong>${player_cards.username}</strong> resolves ${CardView.render(amulet)}`)
GameModel.update(game._id, game)
this.choose_one(game, player_cards)
}
choose_one(game, player_cards) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_options',
instructions: `Choose One:`,
minimum: 1,
maximum: 1,
options: [
{text: '+$1', value: 'coin'},
{text: 'Trash a card', value: 'trash'},
{text: 'Gain a Silver', value: 'silver'}
]
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Amulet.process_choice)
}
static process_choice(game, player_cards, choice) {
choice = choice[0]
if (choice === 'coin') {
let coin_gainer = new CoinGainer(game, player_cards)
coin_gainer.gain(1)
} else if (choice === 'trash') {
if (_.size(player_cards.hand) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to trash:',
cards: player_cards.hand,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Amulet.trash_card)
} else if (_.size() === 1) {
Amulet.trash_card(game, player_cards, player_cards.hand)
} else {
game.log.push(` <strong>${player_cards.username}</strong> chooses to trash but has no cards in hand`)
}
} else if (choice === 'silver') {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Silver')
card_gainer.gain()
}
}
static trash_card(game, player_cards, selected_cards) {
let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards)
card_trasher.trash()
}
}