app/cards/adventures/bridge_troll.js
BridgeTroll = class BridgeTroll extends Duration {
types() {
return ['action', 'duration', 'attack']
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let player_attacker = new PlayerAttacker(game, this)
player_attacker.attack(player_cards)
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
player_cards.duration_effects.push(_.clone(card_player.card))
return 'duration'
}
attack(game, player_cards) {
if (!player_cards.tokens.minus_coin) {
game.log.push(` <strong>${player_cards.username}</strong> takes their -$1 token`)
player_cards.tokens.minus_coin = true
} else {
game.log.push(` <strong>${player_cards.username}</strong> already has their -$1 token`)
}
}
duration(game, player_cards, bridge_troll) {
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1, bridge_troll)
}
}