app/cards/adventures/caravan_guard.js
CaravanGuard = class CaravanGuard extends Duration {
types() {
return this.capitalism_types(['action', 'duration', 'reaction'])
}
capitalism() {
return true
}
coin_cost() {
return 3
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(1)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
player_cards.duration_effects.push(_.clone(card_player.card))
return 'duration'
}
attack_event(game, player_cards, card) {
let card_player = new CardPlayer(game, player_cards, card)
card_player.play(true)
}
duration(game, player_cards, caravan_guard) {
let coin_gainer = new CoinGainer(game, player_cards, undefined, caravan_guard)
coin_gainer.gain(1)
}
}