app/cards/adventures/champion.js
Champion = class Champion extends Duration {
types() {
return ['action', 'duration']
}
coin_cost() {
return 6
}
play(game, player_cards) {
player_cards.champions += 1
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
return 'duration'
}
stay_in_play(game, player_cards, champion) {
return true
}
}