app/cards/adventures/coin_of_the_realm.js
CoinOfTheRealm = class CoinOfTheRealm extends Reserve {
types() {
return ['treasure', 'reserve']
}
coin_cost() {
return 2
}
play(game, player_cards, card_player) {
let coin_gainer = new CoinGainer(game, player_cards)
coin_gainer.gain(1, false)
Reserve.move_to_tavern(game, player_cards, card_player.card)
}
action_resolution_event(game, player_cards, coin_of_the_realm) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_yes_no',
instructions: `Call ${CardView.render(coin_of_the_realm)}?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, coin_of_the_realm)
turn_event_processor.process(CoinOfTheRealm.call_coin)
}
static call_coin(game, player_cards, response, coin_of_the_realm) {
if (response === 'yes') {
Reserve.call_from_tavern(game, player_cards, coin_of_the_realm)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(2)
}
}
}