app/cards/adventures/disciple.js
Disciple = class Disciple extends Traveller {
types() {
return ['action', 'traveller']
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let eligible_cards = _.filter(player_cards.hand, function(card) {
return _.includes(_.words(card.types), 'action')
})
if (_.size(eligible_cards) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to play two times: (or none to skip)',
cards: eligible_cards,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player.card)
turn_event_processor.process(Disciple.play_twice)
} else {
game.log.push(` but chooses not to play an action`)
}
}
static play_twice(game, player_cards, selected_cards, disciple) {
if (!_.isEmpty(selected_cards)) {
let card_player = new CardPlayer(game, player_cards, selected_cards[0], disciple)
card_player.play(true, true, 'hand', 2)
let played_card = _.find(game.cards, (card) => {
return card.supply && card.stack_name === selected_cards[0].stack_name
})
let gained_card = false
if (played_card) {
let card_gainer = new CardGainer(game, player_cards, 'discard', selected_cards[0].name)
gained_card = card_gainer.gain()
}
if (!played_card || !gained_card) {
game.log.push(` but can not gain a copy of ${CardView.render(selected_cards)}`)
}
} else {
game.log.push(` but chooses not to play an action`)
}
}
discard_event(discarder, disciple) {
this.choose_exchange(discarder.game, discarder.player_cards, disciple, 'Teacher')
}
}