app/cards/adventures/distant_lands.js
DistantLands = class DistantLands extends Reserve {
types() {
return ['action', 'reserve', 'victory']
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
Reserve.move_to_tavern(game, player_cards, card_player.card)
}
victory_points(player_cards, source) {
if (source === 'tavern') {
return 4
} else {
return 0
}
}
}