app/cards/adventures/dungeon.js
Dungeon = class Dungeon extends Duration {
types() {
return ['action', 'duration']
}
coin_cost() {
return 3
}
play(game, player_cards, card_player) {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
this.draw_and_discard(game, player_cards, card_player)
player_cards.duration_effects.push(_.clone(card_player.card))
return 'duration'
}
duration(game, player_cards, dungeon) {
game.log.push(` <strong>${player_cards.username}</strong> resolves ${CardView.render(dungeon)}`)
this.draw_and_discard(game, player_cards)
}
draw_and_discard(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(2)
if (_.size(player_cards.hand) > 2) {
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Discard 2 cards:',
cards: player_cards.hand,
minimum: 2,
maximum: 2
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Dungeon.discard_cards)
} else if (_.size(player_cards.hand) === 0) {
game.log.push(` but there are no cards in hand`)
} else {
let card_discarder = new CardDiscarder(game, player_cards, 'hand')
card_discarder.discard()
}
}
static discard_cards(game, player_cards, selected_cards) {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
}
}