app/cards/adventures/events/alms.js
Alms = class Alms extends Event {
coin_cost() {
return 0
}
buy(game, player_cards) {
game.turn.forbidden_events.push(this.name())
let treasures = _.filter(player_cards.in_play, function(card) {
return _.includes(_.words(card.types), 'treasure')
})
if (_.size(treasures) === 0) {
let eligible_cards = _.filter(game.cards, function(card) {
return card.count > 0 && card.supply && CardCostComparer.coin_less_than(game, card.top_card, 5)
})
if (_.size(eligible_cards) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
game_cards: true,
instructions: 'Choose a card to gain:',
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Alms.gain_card)
} else if (_.size(eligible_cards) === 1) {
Alms.gain_card(game, player_cards, eligible_cards)
} else {
game.log.push(` but there are no available cards to gain`)
}
} else {
game.log.push(` but has treasures in play`)
}
}
static gain_card(game, player_cards, selected_cards) {
let card_gainer = new CardGainer(game, player_cards, 'discard', selected_cards[0].name)
card_gainer.gain()
}
}