app/cards/adventures/events/bonfire.js
Bonfire = class Bonfire extends Event {
coin_cost() {
return 3
}
buy(game, player_cards) {
if (_.size(player_cards.in_play) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose up to 2 cards to trash:',
cards: player_cards.in_play,
minimum: 0,
maximum: 2
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Bonfire.trash_cards)
} else {
game.log.push(` but there are no cards in play`)
}
}
static trash_cards(game, player_cards, selected_cards) {
if (_.size(selected_cards) === 0) {
game.log.push(` but does not trash anything`)
} else {
let card_trasher = new CardTrasher(game, player_cards, 'in_play', selected_cards)
card_trasher.trash()
}
}
}