app/cards/adventures/events/expedition.js
Expedition = class Expedition extends Event {
coin_cost() {
return 3
}
buy(game, player_cards) {
player_cards.end_turn_event_effects.push(this.to_h())
}
end_turn_event(game, player_cards, expedition) {
let card_drawer = new CardDrawer(game, player_cards, undefined, expedition)
card_drawer.draw(2)
}
}