app/cards/adventures/events/pilgrimage.js
Pilgrimage = class Pilgrimage extends Event {
coin_cost() {
return 4
}
buy(game, player_cards) {
game.turn.forbidden_events.push(this.name())
player_cards.tokens.journey = player_cards.tokens.journey === 'up' ? 'down' : 'up'
game.log.push(` <strong>${player_cards.username}</strong> turns their Journey Token face ${player_cards.tokens.journey}`)
if (player_cards.tokens.journey === 'up') {
let cards_in_play = player_cards.in_play
let unique_cards = _.uniqBy(cards_in_play, 'name')
if (_.size(unique_cards) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose up to 3 cards to gain:',
cards: unique_cards,
minimum: 0,
maximum: 3
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Pilgrimage.gain_cards)
} else {
game.log.push(` but there are no available cards to gain`)
}
}
}
static gain_cards(game, player_cards, selected_cards) {
_.each(selected_cards, function(selected_card) {
let card_gainer = new CardGainer(game, player_cards, 'discard', selected_card.name)
card_gainer.gain()
})
}
}