app/cards/adventures/events/plan.js
Plan = class Plan extends Event {
coin_cost() {
return 3
}
buy(game, player_cards) {
let eligible_piles = _.filter(game.cards, function(card) {
let has_player_token = _.some(card.tokens, function(token) {
return token.name === 'trashing' && token.username === player_cards.username
})
return !has_player_token && card.supply && _.includes(_.words(card.top_card.pile_types), 'action')
})
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
game_cards: true,
instructions: 'Choose a pile to place your Trashing token on:',
cards: eligible_piles,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Plan.place_token)
}
static place_token(game, player_cards, response) {
let token_placer = new TokenPlacer(game, player_cards, 'trashing', response[0])
token_placer.place()
}
}