app/cards/adventures/events/raid.js
Raid = class Raid extends Event {
coin_cost() {
return 5
}
buy(game, player_cards) {
let silvers = _.filter(player_cards.in_play, function(card) {
return card.name === 'Silver'
})
_.times(_.size(silvers), function() {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Silver')
card_gainer.gain()
})
let ordered_player_cards = TurnOrderedPlayerCardsQuery.turn_ordered_player_cards(game, player_cards)
ordered_player_cards.shift()
_.each(ordered_player_cards, function(other_player_cards) {
if (!other_player_cards.tokens.minus_card) {
game.log.push(` <strong>${other_player_cards.username}</strong> takes their -1 card token`)
other_player_cards.tokens.minus_card = true
PlayerCardsModel.update(game._id, other_player_cards)
} else {
game.log.push(` <strong>${other_player_cards.username}</strong> already has their -1 card token`)
}
})
}
}