app/cards/adventures/events/scouting_party.js
ScoutingParty = class ScoutingParty extends Event {
coin_cost() {
return 2
}
buy(game, player_cards) {
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
if (_.size(player_cards.deck) === 0 && _.size(player_cards.discard) === 0) {
game.log.push(` but has no cards in deck`)
} else {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal_from_deck(5, false)
if (_.size(player_cards.revealed < 4)) {
ScoutingParty.discard_cards(game, player_cards, player_cards.revealed)
} else {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose 3 cards to discard:',
cards: player_cards.revealed,
minimum: 3,
maximum: 3
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(ScoutingParty.discard_cards)
}
}
}
static discard_cards(game, player_cards, selected_cards) {
let card_discarder = new CardDiscarder(game, player_cards, 'revealed', selected_cards)
card_discarder.discard()
if (!_.isEmpty(player_cards.revealed)) {
let card_returner = new CardReturner(game, player_cards)
card_returner.return_to_deck(player_cards.revealed)
}
}
}