app/cards/adventures/events/trade.js
Trade = class Trade extends Event {
coin_cost() {
return 5
}
buy(game, player_cards) {
if (_.size(player_cards.hand) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose up to 2 cards to trash:',
cards: player_cards.hand,
minimum: 0,
maximum: 2
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Trade.trash_cards)
} else {
game.log.push(` but there are no cards in hand`)
}
}
static trash_cards(game, player_cards, selected_cards) {
let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards)
let trashed_cards = card_trasher.trash()
_.times(_.size(trashed_cards), () => {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Silver')
card_gainer.gain()
})
}
}