app/cards/adventures/fugitive.js
Fugitive = class Fugitive extends Traveller {
types() {
return ['action', 'traveller']
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(2)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
if (_.size(player_cards.hand) > 1) {
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: `Choose a card to discard from hand:`,
cards: player_cards.hand,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Fugitive.discard_from_hand)
} else if (_.size(player_cards.hand === 1)) {
Fugitive.discard_from_hand(game, player_cards, player_cards.hand)
} else {
game.log.push(` but has no cards in hand`)
}
}
static discard_from_hand(game, player_cards, selected_cards) {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
}
discard_event(discarder, fugitive) {
this.choose_exchange(discarder.game, discarder.player_cards, fugitive, 'Disciple')
}
}