app/cards/adventures/guide.js
Guide = class Guide extends Reserve {
types() {
return ['action', 'reserve']
}
coin_cost() {
return 3
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(1)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
Reserve.move_to_tavern(game, player_cards, card_player.card)
}
reserve(game, player_cards, guide) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_yes_no',
instructions: `Call ${CardView.render(guide)}?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, guide)
turn_event_processor.process(Guide.call_card)
}
static call_card(game, player_cards, response, guide) {
if (response === 'yes') {
Reserve.call_from_tavern(game, player_cards, guide)
let card_discarder = new CardDiscarder(game, player_cards, 'hand')
card_discarder.discard()
let card_drawer = new CardDrawer(game, player_cards)
card_drawer.draw(5)
}
}
}