app/cards/adventures/haunted_woods.js
HauntedWoods = class HauntedWoods extends Duration {
types() {
return ['action', 'duration', 'attack']
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let player_attacker = new PlayerAttacker(game, this, card_player)
player_attacker.attack(player_cards)
player_cards.duration_effects.push(_.clone(card_player.card))
return 'duration'
}
attack(game, player_cards, attacker_player_cards, card_player) {
let attack_card = _.clone(card_player.card)
attack_card.player_source = game.turn.player
player_cards.duration_attacks.push(attack_card)
}
duration(game, player_cards, haunted_woods) {
let card_drawer = new CardDrawer(game, player_cards, undefined, haunted_woods)
let drawn_count = card_drawer.draw(3)
}
buy_event(buyer) {
if (_.size(buyer.player_cards.hand) === 0) {
buyer.game.log.push(` <strong>${buyer.player_cards.username}</strong> has no cards in hand for ${CardView.render(this)}`)
} else {
let card_returner = new CardReturner(buyer.game, buyer.player_cards)
card_returner.return_to_deck(buyer.player_cards.hand)
}
}
}