app/cards/adventures/hero.js
Hero = class Hero extends Traveller {
types() {
return this.capitalism_types(['action', 'traveller'])
}
capitalism() {
return true
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(2)
let eligible_cards = _.filter(game.cards, function(card) {
return card.count > 0 && card.supply && _.includes(_.words(card.top_card.types), 'treasure')
})
if (_.size(eligible_cards) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
game_cards: true,
instructions: 'Choose a treasure to gain:',
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Hero.gain_card)
} else if (_.size(eligible_cards) === 1) {
Hero.gain_card(game, player_cards, eligible_cards)
} else {
game.log.push(` but there are no available treasures to gain`)
}
}
static gain_card(game, player_cards, selected_cards) {
let card_gainer = new CardGainer(game, player_cards, 'discard', selected_cards[0].name)
card_gainer.gain()
}
discard_event(discarder, hero) {
this.choose_exchange(discarder.game, discarder.player_cards, hero, 'Champion')
}
}