app/cards/adventures/lost_city.js
LostCity = class LostCity extends Card {
types() {
return ['action']
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(2)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(2)
}
gain_event(gainer) {
let ordered_player_cards = TurnOrderedPlayerCardsQuery.turn_ordered_player_cards(gainer.game, gainer.player_cards)
ordered_player_cards.shift()
_.each(ordered_player_cards, function(other_player_cards) {
let other_player_card_drawer = new CardDrawer(gainer.game, other_player_cards)
other_player_card_drawer.draw(1)
PlayerCardsModel.update(gainer.game._id, other_player_cards)
})
}
}