app/cards/adventures/messenger.js
Messenger = class Messenger extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(2)
if (_.size(player_cards.deck) > 0) {
GameModel.update(game._id, game)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_yes_no',
instructions: 'Put Deck In Discard?',
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Messenger.discard_deck)
} else {
game.log.push(` but the deck is empty`)
}
}
static discard_deck(game, player_cards, response) {
if (response === 'yes') {
let card_mover = new CardMover(game, player_cards)
card_mover.move_all(player_cards.deck, player_cards.discard)
game.log.push(` <strong>${player_cards.username}</strong> puts their deck into their discard pile`)
}
}
buy_event(buyer) {
let eligible_cards = _.filter(buyer.game.cards, function(card) {
return card.count > 0 && card.supply && CardCostComparer.coin_less_than(buyer.game, card.top_card, 5)
})
if (_.size(eligible_cards) > 1) {
GameModel.update(buyer.game._id, buyer.game)
let turn_event_id = TurnEventModel.insert({
game_id: buyer.game._id,
player_id: buyer.player_cards.player_id,
username: buyer.player_cards.username,
type: 'choose_cards',
game_cards: true,
instructions: 'Choose a card to gain:',
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(buyer.game, buyer.player_cards, turn_event_id)
turn_event_processor.process(Messenger.gain_card)
} else if (_.size(eligible_cards) === 1) {
Messenger.gain_card(buyer.game, buyer.player_cards, eligible_cards)
} else {
buyer.game.log.push(` but there are no available cards to gain`)
}
}
static gain_card(game, player_cards, selected_cards) {
let card_gainer = new CardGainer(game, player_cards, 'discard', selected_cards[0].name)
card_gainer.gain()
let ordered_player_cards = TurnOrderedPlayerCardsQuery.turn_ordered_player_cards(game, player_cards)
ordered_player_cards.shift()
_.each(ordered_player_cards, function(other_player_cards) {
let other_player_card_gainer = new CardGainer(game, other_player_cards, 'discard', selected_cards[0].name)
other_player_card_gainer.gain()
PlayerCardsModel.update(game._id, other_player_cards)
})
}
}