app/cards/adventures/miser.js
Miser = class Miser extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_options',
instructions: `Choose One:`,
minimum: 1,
maximum: 1,
options: [
{text: `Put a ${CardView.render(new Copper())} on your Tavern`, value: 'copper'},
{text: `+$1 per ${CardView.render(new Copper())} on your Tavern`, value: 'coin'}
]
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, card_player)
turn_event_processor.process(Miser.process_response)
}
static process_response(game, player_cards, response, card_player) {
if (response[0] === 'copper') {
let copper = _.find(player_cards.hand, function(card) {
return card.name === 'Copper'
})
if (copper) {
let card_mover = new CardMover(game, player_cards)
card_mover.move(player_cards.hand, player_cards.tavern, copper)
game.log.push(` <strong>${player_cards.username}</strong> puts ${CardView.render(copper)} on their Tavern`)
} else {
game.log.push(` <strong>${player_cards.username}</strong> chooses to move a ${CardView.render(new Copper())}, but has none in hand`)
}
} else if (response[0] === 'coin') {
let copper_count = _.size(_.filter(player_cards.tavern, function(card) {
return card.name === 'Copper'
}))
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(copper_count)
}
}
}