app/cards/adventures/ranger.js
Ranger = class Ranger extends Card {
types() {
return ['action']
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
player_cards.tokens.journey = player_cards.tokens.journey === 'up' ? 'down' : 'up'
game.log.push(` <strong>${player_cards.username}</strong> turns their Journey Token face ${player_cards.tokens.journey}`)
if (player_cards.tokens.journey === 'up') {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(5)
}
}
}