jcbantuelle/dominion-meteor

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app/cards/adventures/raze.js

Summary

Maintainability
D
1 day
Test Coverage

Function play has 34 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  play(game, player_cards, card_player) {
    let action_gainer = new ActionGainer(game, player_cards)
    action_gainer.gain(1)

    let trashable_cards = _.map(player_cards.hand, function(card) {
Severity: Minor
Found in app/cards/adventures/raze.js - About 1 hr to fix

    Function trash_card has 32 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      static trash_card(game, player_cards, selected_cards) {
        let trashed_card = selected_cards[0]
        let source = trashed_card.source === 'H' ? 'hand' : 'in_play'
        let card_trasher = new CardTrasher(game, player_cards, source, trashed_card)
        card_trasher.trash()
    Severity: Minor
    Found in app/cards/adventures/raze.js - About 1 hr to fix

      Function trash_card has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
      Open

        static trash_card(game, player_cards, selected_cards) {
          let trashed_card = selected_cards[0]
          let source = trashed_card.source === 'H' ? 'hand' : 'in_play'
          let card_trasher = new CardTrasher(game, player_cards, source, trashed_card)
          card_trasher.trash()
      Severity: Minor
      Found in app/cards/adventures/raze.js - About 35 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 4 locations. Consider refactoring.
      Open

            if (_.size(player_cards.revealed) > 1) {
              GameModel.update(game._id, game)
              PlayerCardsModel.update(game._id, player_cards)
              let turn_event_id = TurnEventModel.insert({
                game_id: game._id,
      Severity: Major
      Found in app/cards/adventures/raze.js and 3 other locations - About 1 day to fix
      app/cards/dark_ages/forager.js on lines 22..43
      app/cards/empires/forum.js on lines 18..38
      app/cards/renaissance/recruiter.js on lines 15..35

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 225.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

          let trashable_cards = _.map(player_cards.hand, function(card) {
            let new_card = _.clone(card)
            new_card.source = 'H'
            return new_card
          })
      Severity: Major
      Found in app/cards/adventures/raze.js and 1 other location - About 1 hr to fix
      app/cards/nocturne/monastery.js on lines 14..18

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 55.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 3 locations. Consider refactoring.
      Open

          let raze_in_play = _.find(player_cards.in_play, function(card) {
            return card.id === card_player.card.id
          })
      Severity: Minor
      Found in app/cards/adventures/raze.js and 2 other locations - About 30 mins to fix
      app/cards/empires/small_castle.js on lines 24..26
      app/cards/intrigue/mining_village.js on lines 22..24

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 45.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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