app/cards/adventures/raze.js
Raze = class Raze extends Card {
types() {
return ['action']
}
coin_cost() {
return 2
}
play(game, player_cards, card_player) {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
let trashable_cards = _.map(player_cards.hand, function(card) {
let new_card = _.clone(card)
new_card.source = 'H'
return new_card
})
let raze_in_play = _.find(player_cards.in_play, function(card) {
return card.id === card_player.card.id
})
if (raze_in_play) {
let raze = _.clone(raze_in_play)
raze.source = 'P'
trashable_cards.push(raze)
}
if (_.size(trashable_cards) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to trash:',
cards: trashable_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Raze.trash_card)
} else if (_.size(trashable_cards) === 1) {
Raze.trash_card(game, player_cards, trashable_cards)
} else {
game.log.push(` but there are no cards to trash`)
}
}
static trash_card(game, player_cards, selected_cards) {
let trashed_card = selected_cards[0]
let source = trashed_card.source === 'H' ? 'hand' : 'in_play'
let card_trasher = new CardTrasher(game, player_cards, source, trashed_card)
card_trasher.trash()
let coin_cost = CostCalculator.calculate(game, trashed_card)
if (coin_cost > 0) {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal_from_deck(coin_cost, false)
if (_.size(player_cards.revealed) > 1) {
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to put in hand:',
cards: player_cards.revealed,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Raze.put_card_in_hand)
} else if (_.size(player_cards.revealed) === 1) {
Raze.put_card_in_hand(game, player_cards, player_cards.revealed)
} else {
game.log.push(` but there are no cards in deck`)
}
} else {
game.log.push(` but the coin cost is 0`)
}
}
static put_card_in_hand(game, player_cards, selected_cards) {
let card_mover = new CardMover(game, player_cards)
card_mover.move(player_cards.revealed, player_cards.hand, selected_cards[0])
game.log.push(` <strong>${player_cards.username}</strong> puts a card in their hand`)
let card_discarder = new CardDiscarder(game, player_cards, 'revealed')
card_discarder.discard()
}
}