app/cards/adventures/royal_carriage.js
RoyalCarriage = class RoyalCarriage extends Reserve {
types() {
return ['action', 'reserve']
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
Reserve.move_to_tavern(game, player_cards, card_player.card)
}
action_resolution_event(game, player_cards, royal_carriage, resolved_action) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_yes_no',
instructions: `Call ${CardView.render(royal_carriage)} to replay ${CardView.render(resolved_action)}?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, {resolved_action: resolved_action, royal_carriage: royal_carriage})
turn_event_processor.process(RoyalCarriage.repeat_action)
}
static repeat_action(game, player_cards, response, params) {
if (response === 'yes') {
Reserve.call_from_tavern(game, player_cards, params.royal_carriage)
let card_player = new CardPlayer(game, player_cards, params.resolved_action, params.royal_carriage)
card_player.play(true)
}
}
}