app/cards/adventures/storyteller.js
Storyteller = class Storyteller extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(1)
let eligible_treasures = _.filter(player_cards.hand, function(card) {
return _.includes(_.words(card.types), 'treasure')
})
if (_.size(eligible_treasures) > 0) {
GameModel.update(game._id, game)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose up to 3 treasures to play:',
cards: eligible_treasures,
minimum: 0,
maximum: 3
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Storyteller.choose_treasures, card_player.card)
} else {
Storyteller.choose_treasures(game, player_cards, [], card_player.card)
}
}
static choose_treasures(game, player_cards, selected_cards, storyteller) {
let non_bulk_playable_treasures = _.difference(_.map(selected_cards, 'name'), AllCoinPlayer.bulk_playable_treasures())
if (_.size(selected_cards) > 1 && !_.isEmpty(non_bulk_playable_treasures)) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'sort_cards',
instructions: 'Choose order to play treasures: (leftmost will be first)',
cards: selected_cards
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, storyteller)
turn_event_processor.process(Storyteller.play_treasures)
} else {
Storyteller.play_treasures(game, player_cards, selected_cards, storyteller)
}
}
static play_treasures(game, player_cards, ordered_cards, storyteller) {
_.each(ordered_cards, function(card) {
let card_player = new CardPlayer(game, player_cards, card, storyteller)
card_player.play(true)
})
game.log.push(` <strong>${player_cards.username}</strong> spends $${game.turn.coins}`)
let card_drawer = new CardDrawer(game, player_cards)
card_drawer.draw(game.turn.coins)
game.turn.coins = 0
}
}