app/cards/adventures/swamp_hag.js
SwampHag = class SwampHag extends Duration {
types() {
return this.capitalism_types(['action', 'duration', 'attack'])
}
capitalism() {
return true
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let player_attacker = new PlayerAttacker(game, this, card_player)
player_attacker.attack(player_cards)
player_cards.duration_effects.push(_.clone(card_player.card))
return 'duration'
}
attack(game, player_cards, attacker_player_cards, card_player) {
let attack_card = _.clone(card_player.card)
attack_card.player_source = game.turn.player
player_cards.duration_attacks.push(attack_card)
}
duration(game, player_cards, swamp_hag) {
let coin_gainer = new CoinGainer(game, player_cards, undefined, swamp_hag)
coin_gainer.gain(3)
}
buy_event(buyer) {
let card_gainer = new CardGainer(buyer.game, buyer.player_cards, 'discard', 'Curse')
card_gainer.gain()
}
}