app/cards/adventures/teacher.js
Teacher = class Teacher extends Reserve {
types() {
return this.capitalism_types(['action', 'reserve'])
}
capitalism() {
return true
}
coin_cost() {
return 6
}
play(game, player_cards, card_player) {
Reserve.move_to_tavern(game, player_cards, card_player.card)
}
reserve(game, player_cards, teacher) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_yes_no',
instructions: `Call ${CardView.render(teacher)}?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, teacher)
turn_event_processor.process(Teacher.choose_token)
}
static choose_token(game, player_cards, response, teacher) {
if (response === 'yes') {
Reserve.call_from_tavern(game, player_cards, teacher)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_options',
instructions: `Choose which Token to move:`,
minimum: 1,
maximum: 1,
options: [
{text: '+1 card', value: 'card'},
{text: '+1 action', value: 'action'},
{text: '+1 buy', value: 'buy'},
{text: '+$1', value: 'coin'}
]
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Teacher.choose_pile)
}
}
static choose_pile(game, player_cards, response) {
let token = response[0]
let eligible_piles = _.filter(game.cards, function(card) {
let has_player_token = _.some(card.tokens, function(pile_token) {
return pile_token.username === player_cards.username
})
return !has_player_token && card.supply && _.includes(_.words(card.top_card.pile_types), 'action')
})
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
game_cards: true,
instructions: 'Choose a pile to place your token on:',
cards: eligible_piles,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, token)
turn_event_processor.process(Teacher.place_token)
}
static place_token(game, player_cards, response, token) {
let token_placer = new TokenPlacer(game, player_cards, token, response[0])
token_placer.place()
}
}