app/cards/adventures/traveller/traveller.js
Traveller = class Traveller extends Card {
choose_exchange(game, player_cards, old_card, new_card_name) {
let traveller_stack = _.find(game.cards, function(card) {
return card.name === new_card_name
})
if (traveller_stack.count > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_yes_no',
instructions: `Exchange ${CardView.render(old_card)} for ${CardView.render(traveller_stack)}?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, {old_card: old_card, new_card_name: new_card_name})
turn_event_processor.process(Traveller.exchange_card)
}
}
static exchange_card(game, player_cards, response, exchange) {
if (response === 'yes') {
let card_mover = new CardMover(game, player_cards)
if (card_mover.return_to_supply(player_cards.in_play, exchange.old_card.name, [exchange.old_card])) {
game.log.push(` <strong>${player_cards.username}</strong> returns ${CardView.render(exchange.old_card)}`)
let card_gainer = new CardGainer(game, player_cards, 'discard', exchange.new_card_name)
card_gainer.gain()
}
}
}
}