app/cards/adventures/treasure_hunter.js
TreasureHunter = class TreasureHunter extends Traveller {
types() {
return this.capitalism_types(['action', 'traveller'])
}
capitalism() {
return true
}
coin_cost() {
return 3
}
play(game, player_cards, card_player) {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(1)
let previous_player_query = new PreviousPlayerQuery(game, player_cards.player_id)
let previous_player_cards = PlayerCardsModel.findOne(game._id, previous_player_query.previous_player()._id)
_.times(_.size(previous_player_cards.last_turn_gained_cards), function() {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Silver')
card_gainer.gain()
})
}
discard_event(discarder, treasure_hunter) {
this.choose_exchange(discarder.game, discarder.player_cards, treasure_hunter, 'Warrior')
}
}