app/cards/adventures/wine_merchant.js
WineMerchant = class WineMerchant extends Reserve {
types() {
return this.capitalism_types(['action', 'reserve'])
}
capitalism() {
return true
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(4)
Reserve.move_to_tavern(game, player_cards, card_player.card)
}
end_buy_event(game, player_cards, wine_merchant) {
if (game.turn.coins >= 2) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_yes_no',
instructions: `Discard ${CardView.render(wine_merchant)}?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, wine_merchant)
turn_event_processor.process(WineMerchant.discard_card)
}
}
static discard_card(game, player_cards, response, wine_merchant) {
if (response === 'yes') {
let card_discarder = new CardDiscarder(game, player_cards, 'tavern', wine_merchant)
card_discarder.discard()
}
}
}