app/cards/alchemy/alchemist.js
Alchemist = class Alchemist extends Card {
types() {
return ['action']
}
coin_cost() {
return 3
}
potion_cost() {
return 1
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(2)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
}
discard_event(discarder, alchemist) {
let has_potions = _.some(discarder.player_cards.in_play, (card) => {
return card.name === 'Potion'
})
if (has_potions) {
let turn_event_id = TurnEventModel.insert({
game_id: discarder.game._id,
player_id: discarder.player_cards.player_id,
username: discarder.player_cards.username,
type: 'choose_yes_no',
instructions: `Put ${CardView.render(alchemist)} On Top of Deck?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(discarder.game, discarder.player_cards, turn_event_id, alchemist)
turn_event_processor.process(Alchemist.put_on_deck)
}
}
static put_on_deck(game, player_cards, response, alchemist) {
if (response === 'yes') {
let card_mover = new CardMover(game, player_cards)
if (card_mover.move(player_cards.in_play, player_cards.deck, alchemist)) {
game.log.push(`<strong>${player_cards.username}</strong> puts ${CardView.render(alchemist)} on top of their deck`)
}
}
}
}