app/cards/alchemy/apothecary.js
Apothecary = class Apothecary extends Card {
types() {
return ['action']
}
coin_cost() {
return 2
}
potion_cost() {
return 1
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(1)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
if (_.size(player_cards.deck) === 0 && _.size(player_cards.discard) === 0) {
game.log.push(` but has no cards in deck`)
} else {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal_from_deck(4)
let coppers_and_potions = _.filter(player_cards.revealed, (card) => {
return _.includes(['Copper', 'Potion'], card.name)
})
if (!_.isEmpty(coppers_and_potions)) {
_.each(coppers_and_potions, function(card) {
let card_mover = new CardMover(game, player_cards)
card_mover.move(player_cards.revealed, player_cards.hand, card)
})
game.log.push(` <strong>${player_cards.username}</strong> puts ${CardView.render(coppers_and_potions)} in hand`)
}
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let card_returner = new CardReturner(game, player_cards)
card_returner.return_to_deck(player_cards.revealed)
}
}
}