app/cards/alchemy/herbalist.js
Herbalist = class Herbalist extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 2
}
play(game, player_cards, card_player) {
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(1)
}
discard_event(discarder, herbalist) {
let treasures = _.filter(discarder.player_cards.in_play, function(card) {
return _.includes(_.words(card.types), 'treasure')
})
let turn_event_id = TurnEventModel.insert({
game_id: discarder.game._id,
player_id: discarder.player_cards.player_id,
username: discarder.player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a treasure to put on your deck (or none to skip):',
cards: treasures,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(discarder.game, discarder.player_cards, turn_event_id)
turn_event_processor.process(Herbalist.put_on_deck)
}
static put_on_deck(game, player_cards, selected_cards) {
if (!_.isEmpty(selected_cards)) {
let card_mover = new CardMover(game, player_cards)
if (card_mover.move(player_cards.in_play, player_cards.deck, selected_cards[0])) {
game.log.push(`<strong>${player_cards.username}</strong> puts ${CardView.render(selected_cards)} on top of their deck`)
}
}
}
}