app/cards/alchemy/transmute.js
Transmute = class Transmute extends Card {
types() {
return ['action']
}
coin_cost() {
return 0
}
potion_cost() {
return 1
}
play(game, player_cards) {
if (_.size(player_cards.hand) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to trash:',
cards: player_cards.hand,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Transmute.trash_card)
} else if (_.size(player_cards.hand) === 1) {
Transmute.trash_card(game, player_cards, player_cards.hand)
} else {
game.log.push(` but there are no cards in hand`)
}
}
static trash_card(game, player_cards, selected_cards) {
let card_trasher = new CardTrasher(game, player_cards, 'hand', selected_cards)
card_trasher.trash()
let trashed_card = selected_cards[0]
let selected_card_types = _.words(trashed_card.types)
if (_.includes(selected_card_types, 'action')) {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Duchy')
card_gainer.gain()
}
if (_.includes(selected_card_types, 'treasure')) {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Transmute')
card_gainer.gain()
}
if (_.includes(selected_card_types, 'victory')) {
let card_gainer = new CardGainer(game, player_cards, 'discard', 'Gold')
card_gainer.gain()
}
}
}