app/cards/base/adventurer.js
Adventurer = class Adventurer extends Card {
types() {
return ['action']
}
coin_cost() {
return 6
}
play(game, player_cards) {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal_from_deck_until((game, player_cards, revealed_cards) => {
let treasures = _.filter(revealed_cards, (card) => {
return _.includes(_.words(card.types), 'treasure')
})
return _.size(treasures) === 2
})
let treasures = _.filter(player_cards.revealed, (card) => {
return _.includes(_.words(card.types), 'treasure')
})
_.each(treasures, (treasure) => {
let card_mover = new CardMover(game, player_cards)
card_mover.move(player_cards.revealed, player_cards.hand, treasure)
})
game.log.push(` <strong>${player_cards.username}</strong> puts ${CardView.render(treasures)} in hand`)
let card_discarder = new CardDiscarder(game, player_cards, 'revealed')
card_discarder.discard()
}
}