app/cards/base/bureaucrat.js
Bureaucrat = class Bureaucrat extends Card {
types() {
return ['action', 'attack']
}
coin_cost() {
return 4
}
play(game, player_cards) {
let card_gainer = new CardGainer(game, player_cards, 'deck', 'Silver')
card_gainer.gain()
let player_attacker = new PlayerAttacker(game, this)
player_attacker.attack(player_cards)
}
attack(game, player_cards) {
let eligible_cards = _.filter(player_cards.hand, (card) => {
return _.includes(_.words(card.types), 'victory')
})
if (_.size(eligible_cards) > 1) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a victory card to place on deck:',
cards: eligible_cards,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
return turn_event_processor.process(Bureaucrat.return_card_to_deck)
} else if (_.size(eligible_cards) === 1) {
Bureaucrat.return_card_to_deck(game, player_cards, eligible_cards)
} else {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal('hand')
}
}
static return_card_to_deck(game, player_cards, selected_cards) {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal('hand', selected_cards)
let card_mover = new CardMover(game, player_cards)
card_mover.move(player_cards.hand, player_cards.deck, selected_cards[0])
game.log.push(` <strong>${player_cards.username}</strong> places ${CardView.render(selected_cards[0])} on top of their deck`)
}
}