app/cards/base/cellar.js
Cellar = class Cellar extends Card {
types() {
return ['action']
}
coin_cost() {
return 2
}
play(game, player_cards) {
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
if (_.size(player_cards.hand) > 0) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose any number of cards to discard:',
cards: player_cards.hand,
minimum: 0,
maximum: 0
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Cellar.discard_cards)
} else {
game.log.push(` but there are no cards in hand`)
}
}
static discard_cards(game, player_cards, selected_cards) {
if (_.size(selected_cards) === 0) {
game.log.push(` but does not discard anything`)
} else {
let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
card_discarder.discard()
let card_drawer = new CardDrawer(game, player_cards)
card_drawer.draw(_.size(selected_cards))
}
}
}