jcbantuelle/dominion-meteor

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app/cards/base/cellar.js

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Maintainability
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Test Coverage
Cellar = class Cellar extends Card {

  types() {
    return ['action']
  }

  coin_cost() {
    return 2
  }

  play(game, player_cards) {
    let action_gainer = new ActionGainer(game, player_cards)
    action_gainer.gain(1)

    if (_.size(player_cards.hand) > 0) {
      let turn_event_id = TurnEventModel.insert({
        game_id: game._id,
        player_id: player_cards.player_id,
        username: player_cards.username,
        type: 'choose_cards',
        player_cards: true,
        instructions: 'Choose any number of cards to discard:',
        cards: player_cards.hand,
        minimum: 0,
        maximum: 0
      })
      let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
      turn_event_processor.process(Cellar.discard_cards)
    } else {
      game.log.push(`  but there are no cards in hand`)
    }
  }

  static discard_cards(game, player_cards, selected_cards) {
    if (_.size(selected_cards) === 0) {
      game.log.push(`  but does not discard anything`)
    } else {
      let card_discarder = new CardDiscarder(game, player_cards, 'hand', selected_cards)
      card_discarder.discard()

      let card_drawer = new CardDrawer(game, player_cards)
      card_drawer.draw(_.size(selected_cards))
    }
  }

}