app/cards/base/council_room.js
CouncilRoom = class CouncilRoom extends Card {
types() {
return ['action']
}
coin_cost() {
return 5
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(4)
let buy_gainer = new BuyGainer(game, player_cards)
buy_gainer.gain(1)
let ordered_player_cards = TurnOrderedPlayerCardsQuery.turn_ordered_player_cards(game, player_cards)
ordered_player_cards.shift()
_.each(ordered_player_cards, (next_player_cards) => {
let next_player_card_drawer = new CardDrawer(game, next_player_cards)
next_player_card_drawer.draw(1)
PlayerCardsModel.update(game._id, next_player_cards)
})
}
}