app/cards/base/harbinger.js
Harbinger = class Harbinger extends Card {
types() {
return ['action']
}
coin_cost() {
return 3
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(1)
let action_gainer = new ActionGainer(game, player_cards)
action_gainer.gain(1)
if (_.size(player_cards.discard) > 0) {
GameModel.update(game._id, game)
PlayerCardsModel.update(game._id, player_cards)
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_cards',
player_cards: true,
instructions: 'Choose a card to place on top of your deck (or none to skip):',
cards: player_cards.discard,
minimum: 0,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
turn_event_processor.process(Harbinger.place_card_on_deck)
} else {
game.log.push(` but does not place a card on their deck`)
}
}
static place_card_on_deck(game, player_cards, selected_cards) {
if (_.size(selected_cards) === 0) {
game.log.push(` but does not place a card on their deck`)
} else {
let card_mover = new CardMover(game, player_cards)
card_mover.move(player_cards.discard, player_cards.deck, selected_cards[0])
game.log.push(` <strong>${player_cards.username}</strong> places ${CardView.render(selected_cards[0])} on top of their deck`)
}
}
}