app/cards/base/library.js
Library = class Library extends Card {
types() {
return ['action']
}
coin_cost() {
return 5
}
play(game, player_cards) {
if (_.size(player_cards.hand) >= 7) {
game.log.push(` but ${player_cards.username} already has 7 cards in hand`)
} else {
if (player_cards.tokens.minus_card) {
game.log.push(` ${player_cards.username} discards their -1 card token`)
delete player_cards.tokens.minus_card
}
if (_.size(player_cards.deck) > 0 || _.size(player_cards.discard) > 0) {
player_cards.aside = []
Library.draw_cards(game, player_cards)
let card_text = _.size(player_cards.hand) === 1 ? 'card' : 'cards'
game.log.push(` ${player_cards.username} draws up to ${_.size(player_cards.hand)} ${card_text} in hand`)
} else {
game.log.push(` but there are no cards to draw`)
}
}
}
static draw_cards(game, player_cards) {
if (_.size(player_cards.hand) >= 7 || (_.size(player_cards.deck) === 0 && _.size(player_cards.discard) === 0)) {
if (_.size(player_cards.aside) > 0) {
let card_discarder = new CardDiscarder(game, player_cards, 'aside')
card_discarder.discard()
}
delete player_cards.aside
} else {
if (_.size(player_cards.deck) === 0) {
let deck_shuffler = new DeckShuffler(game, player_cards)
deck_shuffler.shuffle()
}
let drawn_card = player_cards.deck.shift()
if (_.includes(_.words(drawn_card.types), 'action')) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: player_cards.player_id,
username: player_cards.username,
type: 'choose_yes_no',
instructions: `Put ${CardView.render(drawn_card)} in hand?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id, drawn_card)
turn_event_processor.process(Library.card_choice)
} else {
player_cards.hand.push(drawn_card)
PlayerCardsModel.update(game._id, player_cards)
Library.draw_cards(game, player_cards)
}
}
}
static card_choice(game, player_cards, response, drawn_card) {
if (response === 'yes') {
player_cards.hand.push(drawn_card)
PlayerCardsModel.update(game._id, player_cards)
} else {
player_cards.aside.push(drawn_card)
game.log.push(` <strong>${player_cards.username}</strong> sets aside ${CardView.render(drawn_card)}`)
GameModel.update(game._id, game)
}
Library.draw_cards(game, player_cards)
}
}