app/cards/base/moat.js
Moat = class Moat extends Card {
types() {
return ['action', 'reaction']
}
coin_cost() {
return 2
}
play(game, player_cards, card_player) {
let card_drawer = new CardDrawer(game, player_cards, card_player)
card_drawer.draw(2)
}
attack_event(game, player_cards, card) {
let card_revealer = new CardRevealer(game, player_cards)
card_revealer.reveal('hand', card)
player_cards.moat = true
}
}