app/cards/base/moneylender.js
Moneylender = class Moneylender extends Card {
types() {
return this.capitalism_types(['action'])
}
capitalism() {
return true
}
coin_cost() {
return 4
}
play(game, player_cards, card_player) {
let copper = _.find(player_cards.hand, (card) => {
return card.name === 'Copper'
})
if (copper) {
let turn_event_id = TurnEventModel.insert({
game_id: game._id,
player_id: game.turn.player._id,
username: game.turn.player.username,
type: 'choose_yes_no',
instructions: `Trash a ${CardView.render(copper)}?`,
minimum: 1,
maximum: 1
})
let turn_event_processor = new TurnEventProcessor(game, player_cards, turn_event_id)
let response = turn_event_processor.process(Moneylender.trash_copper)
if (response === 'yes') {
let card_trasher = new CardTrasher(game, player_cards, 'hand', copper)
card_trasher.trash()
let coin_gainer = new CoinGainer(game, player_cards, card_player)
coin_gainer.gain(3)
} else {
game.log.push(` but does not trash a ${CardView.render(copper)}`)
}
} else {
game.log.push(` but does not trash a ${CardView.render(new Copper())}`)
}
}
static trash_copper(game, player_cards, response) {
return response
}
}